more than 3 factions with working AI? -1 reply

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Kalo Shin

AoSW Joint Leader

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25th August 2006

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#11 8 years ago
Lanier;5339758Iv been playing around with it for a day now, and there are definitely only three factions in the game: the new republic, imp remnant, and mandalorians. The mandalorians are not added in as a third faction. they do indeed appear to replace the ZC using the ZC's buildings and turrets and stuff. In fact, i checked out the lua files and noticed that the only changes were adding the new units to the tactical multiplayer space and land unit lua files. So is there no public mod that adds a new faction with a working AI?

I must have been using the internal version, sorry.




Lanier

I don't spend enough time here

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4th April 2010

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#12 8 years ago
Kalo Shin;5339885I must have been using the internal version, sorry.

What's the internal version?




Darth_Windu

RotC Creator

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3rd September 2007

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#13 8 years ago

As in private, not made public.




mbmcdon

GF makes me horny

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14th July 2010

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#14 8 years ago

I have a personal mod that has a 4th faction and the AI works. My mod is basically ACM 2.4, Alliance 2.3, RotC and a dozen or so of my own models all in one mod so I have roughly 100-120 different units for each faction. The factions all work and all build a ton of stuff in GC (which is all I play). The only thing the 4th faction has trouble with is advancing in technology, but they do this also, they just seem to take longer.




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