My Super SPMA Mod -1 reply

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Mr.Caine

:)

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23rd September 2006

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#21 13 years ago

Your going to have to edit the proj grenade if you want the thing to fire far.




Guest

I didn't make it!

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#22 13 years ago

Oddslayer;4090087500.0

that simple little line, it was a venator beam, it was pretty.....weird, cool, but wierd

But a land map has not 500 or 1000 points of distance and it is not as on one space weapon. And next we are speaking from one special weapon because it fire on one arc, I do not know the exact name but it is affected by gravity.

I had made this change and I could not make from from 1000/1200 points, and it is not a full land map. And next is the land fow reveal, you can not make a unit revealling all the map.




T3h Piti

Where is this.

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8th March 2007

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#23 13 years ago

Increases this

200.0

both of those lines are from kerrs post.

Retherferd, thanks for giving me an idea for my mod. it really helps to balance out the factions :D




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I didn't make it!

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#24 13 years ago

Oddslayer;4090753Increases this

200.0

both of those lines are from kerrs post.

Retherferd, thanks for giving me an idea for my mod. it really helps to balance out the factions :D

Yes I know all this but have you tried edit all these things? I have tried making a SPHT.




general_kerr

(Couldn't find a title)

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14th February 2007

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#25 13 years ago

No i haven't tried making a SPHAT but i rememberwhere all of the code to do so was and i posted it to help ;)




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I didn't make it!

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#26 13 years ago
general_kerr;4091144No i haven't tried making a SPHAT but i rememberwhere all of the code to do so was and i posted it to help ;)

Well, I tried change all the things that you have added when I was making my spht and I saw many things that they have not effect, there is limits when you make a land unit. And the best making a new land unit with animations is not edit the code, the best if you want make it faster or slower is edit the ALO model and to make your own animations, when you make a new unit with animations you must think the speed from animations on frames.