Naboo Lake underwater Skirmish Map for EaW -1 reply

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Captain Artenon

Soaropod Prod. Founder

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4th October 2006

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#1 8 years ago

Made this for fun. I'll upload it once its complete.

All that's left is the empire's base and some more foliage.

OtahGunga.jpg Otah Gunga

TunnelThroughthePlanetCore.jpg A tunnel leading through "the planet core"




Major A Payne

The 6th Day

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7th August 2002

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#2 8 years ago

Thats pretty dam good. Aside from the smoke coming from that mining station it looks authentic enough. I reckon with some proper map props (underwater style) this could be a winner. It also gives me an idea for a mod project.......




17th April 2007

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#3 8 years ago

i was thinking, if you change the particle that the mining station uses to one that emits ones that looks like bubbles it would work great... also you need some texture work in some spots it looks stretched to much... in a lot more fora and fauna to do some more underwater maps..... hmm gives me some ideas for a new project

X




MerlinGalgotta

Project Lead

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19th December 2006

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#4 8 years ago

Great work so far and again something very unique!




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#5 8 years ago

LOOL i have kinda a stimmilair map in process exept that in my map you can fight in the bubble city




Antilles VIP Member

The Imaginative

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17th July 2006

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#6 8 years ago

Wow man, this is amazing!

I mean wow! Ive thought of this before, but this is sweet!


Garruscopy.png



Captain Artenon

Soaropod Prod. Founder

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4th October 2006

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#7 8 years ago

I wanted to avoid making code changes, so I making it in the vanilla EaW map editor. Eventually though, I'll probably release a version with modded in objects, like a couple larger bubble buildings and bubbles (though someone else would have to make the bubble particle prop; I have no clue how to go about this).

The Mining facility smoke sort of works, if you think of it as fuel leakage.

There's a lot more sea grass, etc. to come. Too bad there's no Opee Sea Killer indigenous unit that functions like the rancor...

Tip: setting fog to maximum really helps.

EDIT: Currently, the gungans are set to be pirate owned. Figured it wouldn't be fair to give the rebels an indigenous ally in a skirmish map...




501st_Trooper

Star Wars Galaxies Online

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19th October 2009

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#8 8 years ago

Oh man that looks amazeing! you are such a pro. i bow :bows: :dropsjaw: ~501st_Trooper~:cool:




Captain Artenon

Soaropod Prod. Founder

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4th October 2006

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#9 8 years ago

Almost done; just fixing a couple technical issues (mainly fixing some passability and marker issues).

Here's a couple ingame test shots:

NabooLakePaonga-Battle1.jpgNabooLakePaonga-PlasmaMiningFacilit.jpgNabooLakePaonga-RebelBaseshot1.jpg

Note: since hovering vehicles respond to the water table code, and the water table's minimum level is -200, all such craft act like submarines. This actually has an interesting effect on strategy, as most vehicles can't fire directly below themselves.




Captain Artenon

Soaropod Prod. Founder

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4th October 2006

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#10 8 years ago

Here's the attachment. : ) Let me know if I missed any bugs:




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