Made this for fun. I'll upload it once its complete.
All that's left is the empire's base and some more foliage.
A tunnel leading through "the planet core"
The 6th Day
7th August 2002
Thats pretty dam good. Aside from the smoke coming from that mining station it looks authentic enough. I reckon with some proper map props (underwater style) this could be a winner. It also gives me an idea for a mod project.......
17th April 2007
i was thinking, if you change the particle that the mining station uses to one that emits ones that looks like bubbles it would work great... also you need some texture work in some spots it looks stretched to much... in a lot more fora and fauna to do some more underwater maps..... hmm gives me some ideas for a new project
19th December 2006
Great work so far and again something very unique!
huh!!..oh sorry was sleeping
28th December 2008
LOOL i have kinda a stimmilair map in process exept that in my map you can fight in the bubble city
17th July 2006
Wow man, this is amazing!
I mean wow! Ive thought of this before, but this is sweet!
I wanted to avoid making code changes, so I making it in the vanilla EaW map editor. Eventually though, I'll probably release a version with modded in objects, like a couple larger bubble buildings and bubbles (though someone else would have to make the bubble particle prop; I have no clue how to go about this).
The Mining facility smoke sort of works, if you think of it as fuel leakage.
There's a lot more sea grass, etc. to come. Too bad there's no Opee Sea Killer indigenous unit that functions like the rancor...
Tip: setting fog to maximum really helps.
EDIT: Currently, the gungans are set to be pirate owned. Figured it wouldn't be fair to give the rebels an indigenous ally in a skirmish map...
Star Wars Galaxies Online
19th October 2009
Oh man that looks amazeing! you are such a pro. i bow :bows: :dropsjaw: ~501st_Trooper~:cool:
Almost done; just fixing a couple technical issues (mainly fixing some passability and marker issues).
Here's a couple ingame test shots:
Note: since hovering vehicles respond to the water table code, and the water table's minimum level is -200, all such craft act like submarines. This actually has an interesting effect on strategy, as most vehicles can't fire directly below themselves.
Here's the attachment. : ) Let me know if I missed any bugs: