Need help adding a hangar hardpoint -1 reply

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Garcia17

"Enemies go boom, sir?"

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26th February 2008

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#1 10 years ago

basically the title and ive looked for other threads that answer this but am yet to find an answer

This is the hardpoint coding:

HARD_POINT_FIGHTER_BAY YesYesSpawn_00Spawn_00Spawn_00_EmitDamageTEXT_FIGHTER_BAY_HARDPOINT100.0 Large_Explosion_Space Unit_Hardpoint_Bay_Death HARD_POINT_FIGHTER_BAY YesYesSpawn_01Spawn_01Spawn_00_EmitDamageTEXT_FIGHTER_BAY_HARDPOINT100.0 Large_Explosion_Space Unit_Hardpoint_Bay_Death

Im sure that these hardpoints are right but i cant get the capital ship to spawn fighters, wat would the coding look like and wat files would i need to modify to get it to spawn them?




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#2 10 years ago

`did you add swamp_fighters in of the units' XML?? did you add what they swamp in the units' XML




V.

For Vendetta!

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1st April 2008

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#3 10 years ago

It isn't swamp_fighters, it's SPAWN_SQUADRON.

Add as Bly said, you need to add the amount of fighters, and the reserves, and the time between spawning.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#4 10 years ago

and you need to add the name of those hardpoints in the units' XMl between




Kandosii

I post to get attention

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29th November 2008

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#5 10 years ago

add make sure you put that in the ships hard point listing in that particular ships XML. i made that mistake for like, a week and couldn't figure out what i was going wrong.




Garcia17

"Enemies go boom, sir?"

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26th February 2008

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#6 10 years ago

all right this is wat the squadron coding looks like:

Vulture_Droid_Squadron, 41Vulture_Droid_Squadron, -1Tri_Droid_Squadron, 41Tri_Droid_Squadron, -1Nantex_Squadron, 41Nantex_Squadron, -1

and im about to add SPAWN_SQUADRONS to the behavior and see if that works




Garcia17

"Enemies go boom, sir?"

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26th February 2008

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#7 10 years ago

all right it worked all i needed was the spawn_squadron part and thanx guys