Hello, I'm new here and I'm trying to change some of the voiceover sound effects in EaW and FoC. I was wondering if someone could help me out by giving me some clear and simple instructions on how to do that. First, a disclaimer: Before anyone gets mad at me for repeating questions, I know there are a couple other topics already relating to how to edit music and sound and stuff and I have looked at those topics, but the problem is I try to do what the people say in those topics and I can't seem to get it to work, so I was wondering if there was something I was missing. What I'm trying to do is this: I want to change the voice effects for the hero units so that they actually use sound clips from the movies, as opposed to people doing bad impersonations. I realize this means some of the clips will have sound effects and music and stuff in the background, but I want to do it anyway. As a test run, I tried to replace the sound used for Darth Vader's "Call for Wingmen" ability when he's in his TIE fighter. I recorded a sound clip of Vader saying "Several fighters have broken off from the main group. Come with me." from the movie and then tried to replace the game's sound with it after extracting the sound effects .meg file, but it didn't work. I tried doing all sorts of things and editing XMLs in various ways, but nothing worked. The game would either still use the regular game sound clip, or have no sound at all. So, to reiterate, can anyone help me out by telling me exactly how to go about doing what I want to do? My goal is to replace as many of the voice files as possible with authentic clips from the movies. If I can get it to work, I can try to upload it as a mod for other people to use, and I'll be sure to credit anyone who helps me out. Thanks for reading! :)
if you havent put the file in a Meg document, then in the line you have to put their location, E.G. Data\Audio\SFX\[Name of Audio File]
I've tried going into the SFXEVENTSUNITSEMPIREHEROES.XML file and changing the sample line, but it didn't work. I put the whole filename, C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\Audio\SFX\VAD1501_ENG.WAV (I gave it the same name as the extracted sound and replaced it), into the line of the XML, but it didn't use the sound. Do I need to edit a different XML file to make it work, or should I just try putting the sound into a Meg, like you said?
crunchyfrog234;3681271I've tried going into the SFXEVENTSUNITSEMPIREHEROES.XML file and changing the sample line, but it didn't work. I put the whole filename, C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\Audio\SFX\VAD1501_ENG.WAV (I gave it the same name as the extracted sound and replaced it), into the line of the XML, but it didn't use the sound. Do I need to edit a different XML file to make it work, or should I just try putting the sound into a Meg, like you said?
Data\Audio\SFX\VAD1501_ENG.WAV this is the sample line you dont need thsi part C:\Program Files\LucasArts\Star Wars Empire at War\GameData
Does putting that stuff in prevent it from working?
not sure to be truthful what i gave you should work
I tried taking out the extra stuff and it still doesn't work. It's just not playing any sound when I use the Call for Wingmen ability.
Also, in the SFXEVENTSUNITSEMPIREHEROES.XML file, all the sound clip names are preceded by U000_, e.g. U000_VAD1303_ENG.wav, and so on. Does that part mean anything? Should I be including it in the sample line?
if the name od the audio files name is vad1501_eng.wav then it should read this way Data\Audio\SFX\VAD1501_ENG.WAV if the name od the audio files name is U000_vad1501_eng.wav then it should read this way Data\Audio\SFX\U000_VAD1501_ENG.WAV so what is the name of the audio file
The name of the file is just vad1501_eng.wav. That's the format that all the sound files were in when I extracted the Meg. However, all of the filenames have U000_ in front of them inside the XML file, which is why I wasn't sure whether that should be part of the Sample line. Does the U000_ part have something to do with the Meg file itself?