NEW mod- alliance redone (FOC) -1 reply

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Guest

I didn't make it!

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#1 10 years ago

THis mod will basically rebuild the alliance, to promote asymitrical warfare. to this extent, the rebellion as it is will be removed, and all the units and heros moved into the consortium, consortium units/heros removed, to take advantage of the corruption abilities. Of couuse, corruption abilities will have to be renamed, such as 'kidnapping' to 'freeing prisioner(s)' the black market would be great if one could change the availble peices of tech such as: -X-wings (replace z-95's as the alliance 'weak fighter') -better weapons for infantry, (double ROF, the original 75% of stormtrooper, the post-research 115% stormtrooper ROF) -snowspeeder TOW cable ability to bve added, but at star it is buildible, just no cable -'dedicated mon calamari warships' under the pretense that the initial mon calamari ships (mc80 only, mc30 can be removed) are only conveted luxury liners, and while their sheilds and hull are equal to or greater than the ISD, its weapons are MUCH weaker, but it does have canderous tank's draw weapons fire ability -and the final tech would be point-defence weapons for the alliance assualt frigate -piracy ships that could be stolen would be tartan cruiser, accumulator, as wel as victory star destroyer, as well as ISD if one could only make one or two as the alliance -'slavery' becomes 'free slaves' and reward the player weith indeginous units, slightly enhanced general gameplay changes would include: -realistic sizes, -when engines are destroyed, the ship is imobile -rate of fire ins doubled ascross the board in space -Planet credit values changed so that important planets like kuat an mon calamari are more important, and other planets far less useful, except for boosting one's galatic pop cap. -NEW GC featuring altered planets, as well as many random space locations which can mkae finding the rebels more difficult for the the empire does get somethings in the mod -AT-AT gtes double health, price -ventador becomes buildible, price inbetween accl. and VSD, as well as sheilds, health. -Skispray blastboat added, with double health, price, weapons. -VIctory Star Destroyer gets two more weapn hardpoints: concussion missle launchers up near the command tower (like the area where the ISD has its ion cannons, except on the victory), when destroyed, the is smoke on the points -ISD gets a couple extra weapon hardpoints, along the side of the ship inbetween the turbolaser batteries along the edges I, however, lack any real modding expirience:Puzzled:, and therefore request that people interesting in the converting of units, heros and corruption abilities post here.




xanofar

Back from the dead!

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15th April 2008

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#2 10 years ago
when engines are destroyed, the ship is imobile

The reason they keep going isn't purely for gameplay purposes, it's also because most capital ships have weaker back-up engines/hyperdrives for emergencies.




Guest

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#3 10 years ago

stil, to disable theese engines, it will try to simulate a disabled/imobile ship, and simply doen't seem right.




shadow0

The One brings the worst!

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4th January 2007

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#4 10 years ago

if the ships engines where to be destroyed in space it will still move because there is nothing to slow it down :O unless the imps decide to brake




Guest

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#5 10 years ago

in a vacuum, if something is moving, it will continue to move ceaselessly. (unless it hits something)




Filo

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23rd August 2007

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#6 10 years ago
sideshow_Bob;4403466 -piracy ships that could be stolen would be tartan cruiser, accumulator, as wel as victory star destroyer, as well as ISD if one could only make one or two as the alliance

Accumulator :lol: It's acclamator ;)

It's very interesting idea, but converting all the corruption options to 'good things' with all the land missions and dialogues will be a lot of work, however I think it's not so complicated.




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#7 10 years ago

the rebellion as it is will be removed, and all the units and heros moved into the consortium, consortium units/heros removed, to take advantage of the corruption abilities.

Of couuse, corruption abilities will have to be renamed, such as 'kidnapping' to 'freeing prisioner(s)'

I have already completed this phase of your mod, the rebellion has all of the corruption options, and have been renamed. I can probably get this base mod to you, as I will probably not complete it. You'll need to create the corruption missions, and redo the maps.