Old Republic at War, ideas, bugs name it here! -1 reply

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Geroenimo

Dread thinks I'm a special person

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11th April 2010

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#1 7 years ago

Hello there empire at war mod community, As some of you know I'm working on a mod, old republic at war based on the old republic era. I made this thread so you can all post your ideas, bug reports and your overall view of what my mod is. I have done some things in the past that I'm not very proud of, insulting people, other mods and ofcourse the whole Thrawn's Revenge affair where I posted some pictures on my moddb site with their commandbar. I ask you not to bring all this up again, I've been making excuses all over both the ModDB and FileFront community to ensure that no hard feelings exist anymore, atleast not with me. Please post about what you think should be improved, changed and kept the way it is, so I can make all your wishes real into a good Old Republic mod! Best regards, Geroenimo, mod leader.




Sith of Steel

I exist

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19th September 2008

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#2 7 years ago

What really irked me was how long ships took to be killed. Even the Sith ships, with their hardpoints, take a considerable amount of firepower (and time) to even weaken. I would prefer quicker, more fast-paced gameplay.

And please, please include Farseer's patched nebula with fewer emitters. Otherwise, single props can cause older computers like mine to lag.




Geroenimo

Dread thinks I'm a special person

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11th April 2010

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326 Posts

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#3 7 years ago

I've had guys commenting on that for some time on moddb aswell, just before release, I thought in order to keep a little of the empire at war spirit, I'd cut all damage by half, turned out a mistake :)

Thanks for mentioning the nebulae, I forgot that I think, I used some of RoTM assets like the nebulae, I'll have to reduce the particles they emit, I completely forgot that.