Overpass problems -1 reply

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_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#1 11 years ago

hey, I was working on a small mod that adds all units frim foc to eaw for empire and rebels, so far i only did the tie intercetor, it works afther soem trouble, but now EVERY unit is VERY small, how could that happen? I fixed it, In foc everything is double sized so i did resize everything to foc size and now its normal. any way to get the garrison thing in eaw?




Mobius13

aka Mobby!

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17th February 2009

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#2 11 years ago

I dont think so, Petro changed the source code for FOC, so I doubt EAW would support garrisons.

Also, I dont suggest releasing that mod, since taking things from FOC and putting it in EAW is illegal




Guest

I didn't make it!

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#3 11 years ago
since taking things from FOC and putting it in EAW is illegal

Really it is one history invented by the people. But I do not see the point from one EAW mod when FOC let you to make more things.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#4 11 years ago

This is a persenal mod, i just want the EAW campaign to work right, which doesnt really happen in FoC. I have another overpass question for a legal mod that i already releashed a V1 of last week sunday( can be on FF any moment). It's NNG ( New Galaxy Mod) it replaces every planet to its right place and adds some new GC's also it removes most of corruption. Now in EAW you get random missions of neutralize a hero or you get a free planet also, scientist rewards and more of that stuff, It doesnt happen in FoC as far as i know. how to get that working again?




1upD

Dread pwns me!

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15th January 2007

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#5 11 years ago

I've tried. It seemed to be working pretty well, until I read the instructions to "Go to the planet." I don't know how that's even possible. It didn't give me any planet names, just 'go to the planet'. With some tweaking I'm sure you could get something similar to work though.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#6 11 years ago

Well, i found these parts in the story plots of the EAW GC's of the rebelion (empire is bit diffrent) Intervention_Upgrade_Space_Station.xml Intervention_Build_Generic_Structure.xml Intervention_Accumulate_Credits.xml Intervention_Build_Units.xml Intervention_Conquer_Planet.xml Intervention_Scout.xml Intervention_Windfall.xml Intervention_Indigenous_Revolt.xml Intervention_Hunt_Capital_Ships.xml Sandbox_Event_Contrived_Attack.xml Sandbox_Event_Trap_Galactic.xml Sandbox_Event_Planet_Ownership_Flip.xml Sandbox_Event_Fleet_Rampage.xml Sandbox_Event_Hero_Gathering.xml Intervention_Refugee_Escort.xml Intervention_Confront_Boba.xml Intervention_Pirate_Rescue.xml Intervention_Pirate_Enlightenment.xml Intervention_Pirate_Enlightenment_b.xml Intervention_Show_of_Strength.xml Intervention_Fleet_Rescue.xml Intervention_Empire_Oppression.xml These are the parts that give Random missions, if you remove these from the plots there are no random mission. so that proves this is what makes it happen. Now i pasted these parts in the GC's from FOC but it still wont give the random missions ingame.




1upD

Dread pwns me!

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15th January 2007

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#7 11 years ago

Strange...It's been so long I can't even remember what I did. Maybe I copied the contents of one of those files into the main story file...Just a thought. All I can remember about that project was seeing the glitched out text in game.




Kalo Shin

AoSW Joint Leader

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24th August 2006

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#8 11 years ago
CCWAR;5172963Really it is one history invented by the people. But I do not see the point from one EAW mod when FOC let you to make more things.



Guest

I didn't make it!

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#9 11 years ago
CCWAR;5172963Really it is one history invented by the people. But I do not see the point from one EAW mod when FOC let you to make more things.

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In retort... [COLOR=Black]Has anyone really been far even [/COLOR]as decided to use even go want to do look more like?