Passability Question -1 reply

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CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#1 9 years ago

I've got a question regarding IG88's prop pack. I am using IG88 props to create a map, but the passability keeps reverting when I paint over it.

For example, I put a prop under the terrain (it's visible because there's a hole texture next to it). The passability shows up in the painter as purple ("Steep special" or something like that). Whenever I repaint it to, say, "Clear", it changes back as soon as I exit the painter. Anyone got any way to fix this?




Filo

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23rd August 2007

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#2 9 years ago

I guess that's because editor doesn't allow terrain with hole texture to be passable.




simplestarwarsfan

Poice!SO MUCH HW!!!!!!!!!

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16th October 2008

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#3 9 years ago
Filo;4779150I guess that's because editor doesn't allow terrain with hole texture to be passable.

no i have done it i think purple means that you have to destroy the object before a unit will go though it. like with base buildings. Ex. a unit wont go though a command center but after you destroy the command center it will.




CanadianBorg

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30th July 2008

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#4 9 years ago

Hmmm, that's an interesting solution. There's got to be a way to disable that somewhere.

EDIT: I changed the health to 0, but the problem's still there. Any way to disable it?




CanadianBorg

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30th July 2008

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#5 9 years ago

NVM, I got it. I just had to go into the .XML and delete this line from the affected props:

LAND_OBSTACLE