I've got a question regarding IG88's prop pack. I am using IG88 props to create a map, but the passability keeps reverting when I paint over it.
For example, I put a prop under the terrain (it's visible because there's a hole texture next to it). The passability shows up in the painter as purple ("Steep special" or something like that). Whenever I repaint it to, say, "Clear", it changes back as soon as I exit the painter. Anyone got any way to fix this?
23rd August 2007
I guess that's because editor doesn't allow terrain with hole texture to be passable.
Poice!SO MUCH HW!!!!!!!!!
16th October 2008
Filo;4779150I guess that's because editor doesn't allow terrain with hole texture to be passable.
no i have done it i think purple means that you have to destroy the object before a unit will go though it. like with base buildings. Ex. a unit wont go though a command center but after you destroy the command center it will.
Hmmm, that's an interesting solution. There's got to be a way to disable that somewhere.
EDIT: I changed the health to 0, but the problem's still there. Any way to disable it?
NVM, I got it. I just had to go into the .XML and delete this line from the affected props: