Polycount problems! -1 reply

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ShaloKran

Clone Host

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7th May 2007

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#1 11 years ago

I'm in a bit of a mess. Last week, I found an old model of a clone trooper which seems to suit my needs for the mod (it was free-to-use). However, the whole model itself contains about 35000 polygons, which is WAY too much for the model. Now, I've devised an idea: I would use the helmet only, and make the rest of the model itself. And of course, the helmet itself contains 7000 polys... :mad::mad::mad: Which is intended to be a maximum for whole-infantryman models (the whole model should have that much). How can I lower the polycount? (I am using 3ds max 7)... or could you at least tell me the recommended number of polys suited for a single infantryman?




DarthArbiter

-_-_-

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21st June 2006

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#2 11 years ago

A generic unit would be about 1500 verts.




Guest

I didn't make it!

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#3 11 years ago

Thats way to high for basic infantry.. a hero maybe not not a unit where will be lots of them running around.




1upD

Dread pwns me!

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15th January 2007

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#4 11 years ago

You could just use the soon to be released free release clones.:naughty:




Sgt. Hicks

AlphaBlue Modding Council

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18th July 2006

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#5 11 years ago

and when are these to be free released.




codeuser

I follow teh Moo!

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13th November 2005

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#6 11 years ago

Whenever they're done :D




ShaloKran

Clone Host

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7th May 2007

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#7 11 years ago

now that's one of those replies I kept getting in weeks past. NARF!




The_Sith_Lord

Supreme Emperor of the Galaxy

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24th May 2006

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#8 11 years ago

The problem is that EAW/FOC Alamo engine can't handle too many poly. A real pity.