I'm in a bit of a mess. Last week, I found an old model of a clone trooper which seems to suit my needs for the mod (it was free-to-use). However, the whole model itself contains about 35000 polygons, which is WAY too much for the model. Now, I've devised an idea: I would use the helmet only, and make the rest of the model itself. And of course, the helmet itself contains 7000 polys... :mad::mad::mad: Which is intended to be a maximum for whole-infantryman models (the whole model should have that much). How can I lower the polycount? (I am using 3ds max 7)... or could you at least tell me the recommended number of polys suited for a single infantryman?
A generic unit would be about 1500 verts.
I didn't make it!
Thats way to high for basic infantry.. a hero maybe not not a unit where will be lots of them running around.
You could just use the soon to be released free release clones.:naughty:
and when are these to be free released.
Whenever they're done :D
now that's one of those replies I kept getting in weeks past. NARF!
The problem is that EAW/FOC Alamo engine can't handle too many poly. A real pity.