What is Empire at War's polygon limit?
I know that it supports over 55,000 verts....
it does'nt it is just depends on Pathfinding lag.
So how would a model with 3832 polys hold up in the game? Would it cause any lag?
to a extent yes.
Mathematically speaking 1 poly causes lag now doesn't it. :)
Typically infantry 500-1000 other limited things 2000-4000, one timers are like LoW ssd can be 15,000 polies.
mhmm :withstupid: lol lows ssd can lag up the game bad if u have a vcard lower than a 5000 agp. i have 6200 i just upgraded and i have little to no lag.