Question about a Venator Hangar -1 reply

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2nd February 2008

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#11 10 years ago
CloneWarsFreak;4938095u are right with the building doors. I didnt think about that. I will try it. On the other hand Im learning hardcoding wright now and I might figure out how to do it for eaw. But that will take time because hardcoding is difficult

lol you can't learn hard coding unless you talked to pertoglyph and bought the eaw/foc game engine off of them which i highly doubt you did, not even the best modders for foc out there can work with hard coded stuff cause you just can't it's impossible




Chandler

Phoenix Rising Mod Leader

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22nd March 2003

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#12 10 years ago

Right. That something is "hardcoded" means it's been programmed into the executable, compiled, and everyone but PG lacks the source to change it and recompile. It's a modding impossibility, in other words, as DarthNihilus3 said. You've just got to live with it and hopefully find a way to work around it.

That said, I don't think the spawning animations are hardcoded as such, the models just need corresponding animations for the game to know how to do it. At least that's how I assume it works; it's up to you to test it.




CloneWarsFreak

GF Pwns Me!

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29th August 2008

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#13 10 years ago

U are wright. The spawning animations are not hardcoded. I found the codes but when I add them to a space unit the simply wont work. And about the hardcoding: I have a programm to decrypt the executables and dll files but u get a long code of numbers. The only problem is that u have to figure the code out by yourself because no one else ever tried to hardcode anything in eaw. Dont worry i will figure it out by my self but dont expect that I will write a tutorial on it because only the best will know how to work with hex editors. Its something completely new in eaw im sure.




JC9542

I want to be like the Admins

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27th February 2009

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#14 10 years ago

NM that sounded way too sarcastic.




CloneWarsFreak

GF Pwns Me!

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29th August 2008

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#15 10 years ago

Sry It shouldnt sound sarcastic because Im serious. :)




Mr.Caine

:)

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24th September 2006

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#16 10 years ago

Did you check the behavior code lines? That could influence animations... I don't know.




CloneWarsFreak

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29th August 2008

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#17 10 years ago

I tried to add all of the behaviors from the building to the venator but I think its coded with the dummy_ground_building behavior wich causes the spaceship acting like a building. All the other behaviors are for something else




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