Question about addinng modded units to skrims. -1 reply

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#1 7 years ago

Have a question about how to add the unit i have modded in, which work in the normal galatic conquest, to th skrims fight, to be able to build and use it there. Have tried looking around, but im quite new to modding, so cant really seem to find the right file, or text im missing. Here is the unit code atm.

<?xml version="1.0"?> TEXT_UNIT_LEVITAN_TITAN Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate TIE_Bomber Skipray_Blastboat 1 Caldari_Titan.ALO55002800-501.00.9990.24Yestrue Armor_SSD Shield_SSD 1.20.25 Space SuperCapital -330.00.15 .02 .02 0.1Yes10.3Rebel1001MonCalimari, Kuat, Fondor, Sullust, Hypori8075001500075005008000800superyesRebel40750025059001Yes8Rebel_X-Wing_Squadron, 2A_Wing_Squadron, 2Y-Wing_Squadron, 15Rebel_X-Wing_Squadron, 13A_Wing_Squadron, 13Y-Wing_Squadron, 9 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA YesLarge_Explosion_Space_EmpireLarge_Damage_SpaceDamage_Normal, Star_Destroyer_Death_Clone10000.05000.0 HP_Levitan_Missile_Normal_01, HP_Levitan_Missile_Normal_02, HP_Levitan_Missile_Normal_03, HP_Levitan_Missile_Normal_04, HP_Levitan_Missile_Normal_05, HP_Levitan_Missile_Normal_06, HP_Levitan_Missile_Normal_07, HP_Levitan_Missile_Normal_08, HP_Levitan_Missile_Ion_01, HP_Levitan_Missile_Ion_02, HP_Levitan_Missile_Ion_03, HP_Levitan_Missile_Ion_04, HP_Levitan_Missile_Ion_05, HP_Levitan_Missile_Ion_06, HP_Levitan_Missile_Light_01, HP_Levitan_Missile_Light_02, HP_Levitan_Missile_Light_03, HP_Levitan_Missile_Light_04, HP_Levitan_Missile_Light_05, HP_Levitan_Missile_Light_06, HP_Levitan_Shield_Generator_01, HP_Levitan_Shield_Generator_02, HP_Levitan_Engines_01, HP_Levitan_Fighter_Bay, RHD_Build_VehicleRHD_Unit_CanceledUnit_Complete_CalamariUnit_Calamari_Moving_Engine_LoopUnit_Select_CalamariUnit_Move_CalamariUnit_Fleet_Move_CalamariUnit_Attack_CalamariUnit_Guard_CalamariUnit_Stop_CalamariUnit_Barrage_Calamari Unit_Asteroids_Calamari Unit_Nebula_Calamari SFX_Asteroid_Detonation RHD_Bombard_Select_Target RHD_Bombard_Incoming HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Calamari HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Calamari HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Calamari HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Calamari HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Calamari HARD_POINT_ENGINE, Unit_HP_ENGINES_Calamari HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Calamari HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Calamari HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Calamari HARD_POINT_ENGINE, Unit_Lost_Engines_Calamari HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Calamari_Idle_Engine_Loop Unit_Calamari_Moving_Engine_Loop Unit_Calamari_Cinematic_Engine_Loop Unit_Calamari_Death_SFX Yes Capital | AntiFrigate levitan.tgaCaldari_Titan.ALO23000 0 045yes Yes True1000.00.0400.05.0CapitalYes1.01.0i_radar_capital_ship.tga4000DEFEND1560WEAPON_DELAY_MULTIPLIER, 1.0fSHIELD_REGEN_MULTIPLIER, 1.0fSHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10fENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10fENERGY_REGEN_MULTIPLIER, 3.0fSPEED_MULTIPLIER, 0.8fUnit_Defend_Assault_FrigateTrue TEXT_TOOLTIP_LEVITAN_TITAN TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 45000500035Tactical_Units5

Hope some one can help.




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#2 7 years ago

did you put it into starbaes xml?




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#3 7 years ago

Found out that a bit later, had tried look in starbases before, just never srcolled down long enough before now. But thanks anyway