Question about addinng modded units to skrims. -1 reply

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#1 8 years ago

Have a question about how to add the unit i have modded in, which work in the normal galatic conquest, to th skrims fight, to be able to build and use it there. Have tried looking around, but im quite new to modding, so cant really seem to find the right file, or text im missing. Here is the unit code atm.

<?xml version="1.0"?> TEXT_UNIT_LEVITAN_TITAN Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate TIE_Bomber Skipray_Blastboat 1 Caldari_Titan.ALO 5 500 2 800 -50 1.0 0.999 0.24 Yes true Armor_SSD Shield_SSD 1.2 0.25 Space SuperCapital -330.0 0.1 5 .02 .02 0.1 Yes 1 0.3 Rebel 1 0 0 1 MonCalimari, Kuat, Fondor, Sullust, Hypori 80 7500 15000 7500 500 8000 800 super yes Rebel 40 7500 250 5900 1 Yes 8 Rebel_X-Wing_Squadron, 2 A_Wing_Squadron, 2 Y-Wing_Squadron, 1 5 Rebel_X-Wing_Squadron, 13 A_Wing_Squadron, 13 Y-Wing_Squadron, 9

SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA Yes Large_Explosion_Space_Empire Large_Damage_Space

Damage_Normal, Star_Destroyer_Death_Clone 10000.0 5000.0

HP_Levitan_Missile_Normal_01, HP_Levitan_Missile_Normal_02, HP_Levitan_Missile_Normal_03, HP_Levitan_Missile_Normal_04, HP_Levitan_Missile_Normal_05, HP_Levitan_Missile_Normal_06, HP_Levitan_Missile_Normal_07, HP_Levitan_Missile_Normal_08, HP_Levitan_Missile_Ion_01, HP_Levitan_Missile_Ion_02, HP_Levitan_Missile_Ion_03, HP_Levitan_Missile_Ion_04, HP_Levitan_Missile_Ion_05, HP_Levitan_Missile_Ion_06, HP_Levitan_Missile_Light_01, HP_Levitan_Missile_Light_02, HP_Levitan_Missile_Light_03, HP_Levitan_Missile_Light_04, HP_Levitan_Missile_Light_05, HP_Levitan_Missile_Light_06, HP_Levitan_Shield_Generator_01, HP_Levitan_Shield_Generator_02, HP_Levitan_Engines_01, HP_Levitan_Fighter_Bay,

RHD_Build_Vehicle RHD_Unit_Canceled Unit_Complete_Calamari Unit_Calamari_Moving_Engine_Loop

Unit_Select_Calamari Unit_Move_Calamari Unit_Fleet_Move_Calamari Unit_Attack_Calamari Unit_Guard_Calamari Unit_Stop_Calamari Unit_Barrage_Calamari Unit_Asteroids_Calamari Unit_Nebula_Calamari SFX_Asteroid_Detonation RHD_Bombard_Select_Target RHD_Bombard_Incoming

HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Calamari HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Calamari HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Calamari HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Calamari HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Calamari HARD_POINT_ENGINE, Unit_HP_ENGINES_Calamari

HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Calamari HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Calamari HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Calamari HARD_POINT_ENGINE, Unit_Lost_Engines_Calamari HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY,

Unit_Calamari_Idle_Engine_Loop Unit_Calamari_Moving_Engine_Loop Unit_Calamari_Cinematic_Engine_Loop

Unit_Calamari_Death_SFX

Yes

Capital | AntiFrigate levitan.tga Caldari_Titan.ALO 2300 0 0 0 45 yes Yes True 1000.0 0.0 400.0 5.0 Capital

Yes 1.0 1.0 i_radar_capital_ship.tga

4000

DEFEND 15 60 WEAPON_DELAY_MULTIPLIER, 1.0f SHIELD_REGEN_MULTIPLIER, 1.0f SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 0.8f Unit_Defend_Assault_Frigate True

TEXT_TOOLTIP_LEVITAN_TITAN TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 45000

5000 35 Tactical_Units 5

Hope some one can help.




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#2 8 years ago

did you put it into starbaes xml?




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#3 8 years ago

Found out that a bit later, had tried look in starbases before, just never srcolled down long enough before now. But thanks anyway