How do I change it so that the converted enemy units don't get hurt every second? I thought it has something to do with theEmperor_AE_Force_Corruption ability, but that appears not to be a case.
I didn't make it!
if it's foc, you could modify the bribe ability to be area effect.
It's not for FoC, unfortunitly.
Knowledgeable, but weird
7th September 2007
That controls how long it takes for a unit converted to the enemy to die, unfortunately I don't think you can put in infinity in there so you'll have to settle with an insanely big number that no1 will ever reach (try 1000000000 or something.)
I can't find . Which file is it in? It's not in Palpatine's section.
The one the Ban Hammer missed
18th May 2007
home352;4222562I can't find . Which file is it in? It's not in Palpatine's section.
Go to the XML folder, press CTRL+F and type the line in.
Ok, I've changed a bunch of unit's death time, but there are units like the Underworld Grenadier and the Rebel Trooper who don't have a line. Does that mean that there is a death time constant, because the Rebel Trooper keeps dying after convertion even though I can't find that line.
Ok, I'm still having trouble with infantry units. They keep dying after about 30 seconds, but they have no line that I can edit. Should I add the line?
1st April 2007
it is in the NamedHeroesUnits.XML file, look for that ability... in the line -3.0 (since this is negative, the units get hurt) change that to 0.0 and the units wont get hurt once they are corrupted (if you put it up above 0, the units get health) there in the same code, you can change the range and what it effects