i got a quick question.... what xml's and what lines would i have to edit to lower the number of squadrons that spawn from ships and what line to edit to give the ships reserves? b/c i like aem v4.5 but i just want to adjust those things cuz there r way too many fighters/bombers that spawn from ships and they all come out at once instead of sending out like 3 squadrons out then when one is wiped out another one deployes... sorry if i go on about the same thing kinda ... i like to be thorough with my questions :D and i do not plan on releasing it unless mobbmann wouldnt mind there be a version 4.6 or something
I don't have his mod, but if the file structure is the same as regular vanilla FOC, then just look for the starships you want to readjust the squardrons for in the SpaceUnitfrigate.xml, SpaceUnitCapital.xml, or SpaceUnitCorvette.xml. In those files you need to look for these tags..... TIE_Interceptor_Squadron, 2 TIE_Bomber_Squadron, 1 5 TIE_Interceptor_Squadron, 8 TIE_Bomber_Squadron, 4 If he's added the starships in their own .xml, much like the FOC expansion did, then you'll have to look for them.
ok thanks a whole lot.... and just incase this doesnt work can some 1 that has the mod post as well.... plz and thank you
ok so i want to make it so it will have reserves but like in the non-modded EAW after its reserves have been deployed they be completely gone how would i change that with these lines? and like i said earlier i like to be real thorough b4 doing nething ... i dont wanna screw it up lol f(clean); <Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2Starting_Spawned_Units_Tech_0> - f(clean); <Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 1Reserve_Spawned_Units_Tech_0> - f(clean); <Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 2Starting_Spawned_Units_Tech_0> - f(clean); <Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 1Reserve_Spawned_Units_Tech_0> - f(clean); <Spawned_Squadron_Delay_Seconds>2Spawned_Squadron_Delay_Seconds>
As it is above it will..... Launch two x-wings, 2 seconds apart, then when one xwing is destroyed it will launch it's only reserve, for a grand total of three. If you put a 0, or -1, in the reserve it will immediately launch all of it's squadrons 2 seconds apart, with no reserves.
ok thx again so dont delete that first line?
Uh? First line? Do you mean this? [COLOR=black]Anything between is just a comment to remind the author, and others what he is doing.[/COLOR]
o didnt know about that... ok... well thanks alot man u've helped me a bunch have a beer :beer:or 2 :beer: