Ramming Plate? -1 reply

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revan986

I post to get attention

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14th October 2007

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#1 11 years ago

I was brainstorming possible projectiles that I might be able to completely overpower variants of the SSDs, and I thought of trying a ramming plate. Here's the code I have for it so far:

TEXT_NONEW_LASER_INVISIBLE.ALODamage_Lightsaber1.06.01.011.00.0PROJECTILE,HIDE_WHEN_FOGGEDDEFAULT35.030000.0NoNoYes0Projectile_Shield_Absorb_Medium600000

How can I make there be an explosion where it strikes?




revan986

I post to get attention

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14th October 2007

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#2 11 years ago

Oh, and how can I set a hardpoint to have perfect accuracy? Would it be like Super, -1 or Super, 0 or what?




iSpartan

YAY

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16th July 2006

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#3 11 years ago

wow a ramming plate sounds ditructive[rubs hands toghther evily]




revan986

I post to get attention

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14th October 2007

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#4 11 years ago

Yeah right now it'll basically destroy anything it comes close to, but units don't seem to like ramming each other.




Vaders_legion

NO U

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17th December 2005

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#5 11 years ago

(Particlenamehere) For the explosion where it hits and for inaccuracy its 1, no negatives.




Valgarochi

Let's go find Carmine...

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16th February 2007

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#6 11 years ago

or just delete the inaccuracy lines completely,that works




Chandler

Phoenix Rising Mod Leader

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22nd March 2003

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#7 11 years ago
revan986;3977675Oh, and how can I set a hardpoint to have perfect accuracy? Would it be like Super, -1 or Super, 0 or what?

Specifying no fire inaccuracies should yield perfect aim.