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Guest

I didn't make it!

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#1 14 years ago

I was wondering how you remove sertin space and land units... Do I need a mod-tool or wath? Thanks in advance :cya:




shak4l 01

Xj owns all TIEs

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8th November 2006

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#2 14 years ago

Just remove its coding from proper xml. file




LNR-005

XMT

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9th December 2006

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#3 14 years ago

Yeah just go through and delete everything that pertains to that unit.




Kelathin

JoJ mod leader

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2nd July 2006

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#4 14 years ago

Yes you need extract the xmls from the config meg with a meg extractor or if you have the foc map editor, the files come pre decompiled for you.

Depending on the unit you wish to alter will affect the xmls they are in.




1upD

Dread pwns me!

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15th January 2007

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#5 14 years ago

Deleting things usually isn't wise. Find the company entry for that unit, and change the tech level to 99. That way you won't risk messing up your game.




Kelathin

JoJ mod leader

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2nd July 2006

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#6 14 years ago

99 is indeed a better way. I disabled the tie scouts that way :)




Alpha17

I'm cooler than you. :p

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21st July 2006

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#7 14 years ago

TIE Scouts were a waste of a model and a skin. In my opinion anyways.




LNR-005

XMT

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9th December 2006

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#8 14 years ago

[quote=1upD;3492342]Deleting things usually isn't wise. Oh yeah, forgot about that...I usually just save a copy then delete the one ingame.




LNR-005

XMT

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9th December 2006

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#9 14 years ago
1upD;3492342Deleting things usually isn't wise. Find the company entry for that unit, and change the tech level to 99. That way you won't risk messing up your game.

Oh yeah, forgot about that...I usually just save a copy then delete the one ingame.




bobsmithishere

*boom* headshot

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28th September 2006

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#10 14 years ago

i find brute force is often more effective in the long run if you never want to see that unit again, it makes less things to have to look over later




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