renegade empire mod -1 reply

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ssdcommander

admiral, you are needed

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16th December 2008

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#1 10 years ago

to most of you, me and major A payne were fighting so a moderator closed the thread, please everybody that wants to say crap about this mod, do it in another thread Unit list: empire ground: Stormsniper: a unit that is very powerful but not cheap has a personal shield generator , a lot of health, and comes with a Stormspotter. status: completed Stormspotter: not very powerful, has large amount of health and can see long distances. status: completed Stormshotgunner: A unit that has a very less powerful type of tyber zanns shotgun has short range status:not started Stormflamer: has a flamethrower empire space:

Acclamator hanger: has 2 turbo lasers, a hanger, photon and missile launchers and launches fighters fast. status:working on it

can build 2 more super star destroyers status:completed

tie defender x2: has missiles

tie advanced x1: very less powerfull than darth vaders tie fighter rebel land: shotgunner: same as stormshotgunner. status: not started T-2c missile: shoots missiles status: not started

Rebel space: MC-200: a very powerful and big, ment to keep up with super star destroyers status: not started

Zann land: defiler shotgunner: same as rebs and empires Status: not started defiler sniper: same as stormsniper status:Not started Zann space: super star destroyer: 2 buildable kadable fighter: aggressor frigate: has plasma burst satalites weapon aggressor fighter: has turbo lasers and regular lasers small fighter thats stronger than all other fighters, has 1 turbo laser, 2 laser cannons, and a photon and missile launcher. status: not started

New planet(s): damaged super star destroyer, in wild space, past mon calamari can manufacture star destroyers very cheap, is factory ship, has space and land maps status: started, but not compleat :dread:

New Faction: renegade empire status: started, close to done hero's: ssdcommander, has large very powerful super star destroyer with huge hanger. faction leader not started space commander, has star destroyer with only turbo lasers with a large hanger not started

Space: unlimited buildable super star destroyers not started versions of each ship the empire has, not started

land: versions of each land unit Not started

ok thats all i can think of right now also recruiting for people that know how mod, and that have a creative mind contact me at: [EMAIL="stuka_bomber@yahoo.com"]stuka_bomber@yahoo.com[/EMAIL]:goal:




Antilles VIP Member

The Imaginative

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17th July 2006

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#2 10 years ago
ssdcommander;4747423please everybody that wants to say crap about this mod, do it in another thread

It wont be done in another thread, as it wont Continue. If it continues, Bad Things Will happen.


Garruscopy.png



Filo

.

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23rd August 2007

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#3 10 years ago

OMG not again... ssd commander - here's my suggestion: finish the mod, upload it on EaW Files and than make threads here. You know just to avoid that what happened to two other ones - one was closed immediately and other one became a flame war... It won't happen if the mod is released I think.




Major A Payne

The 6th Day

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7th August 2002

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#4 10 years ago

ssdcommander. Now before you go ignoring this reply, I'm going to offer you some suggestions:

Firstly, you really need to go back over your mod list and see where you can make changes:

- To begin with having unlimited constructable super ships will make for bad balacing issues (and in EVERY rts game you must have an element of balance). - All these named ground units with "storm" in the title. All well and good but perhaps more unique names would be more appropriate. If you use the same model and just change its weapon your going to have a stack of people getting bored with seeing the same looking unit. Different looking units are always welcome, even if more than one provides the same function. - Introducing new ships is all well and good, but if its non-canon then you have to get a completely new unit made. Using a well known canon, or stock unit your only going to invite complaints. - The Zann have a semi decent set of units, but instead of making them mirror the other sides why not see what else is available and give some sort of variation on the theme?? - SSD planet. A useful idea, but whilst the space map would be easy enough you'll have a harder time with the ground map. Why?? Well simply put with ALL ships the corridors aren't much bigger than humanoid characters to move through, so you would need to make it so that ground based troops were the only ones that could move around the map to give a certain sense of realism (even a ship as big as the Eclipse wouldn't have ATAT's walking around them and flying a snow speeder would amount to suicide for the pilot).

The new faction you've listed would be way over powered and therefore would cause alot of complaints from players who would normally use the regular sides (see my comment about concerning balance issues). Adding a new faction is all well and good, but you need to look carefully over the way your implementing your units.

If you choose to ignore this advice then thats your choice but I've been modding for long enough to know whats good and bad in a mod.

Filo. I wouldn't be so sure of that as flame wars happen far more in the comments sections for files than the forums.




Filo

.

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23rd August 2007

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#5 10 years ago

@Major A Payne: C'mon let him finish it and we'll see then. Flame wars may begin in EaW Files comments but from the other side many n00bs in there seem to like every crap (flat maps with 4 used textures and they say "Great!!!11 10/10!")

ssdcommander - you should read Major's post. They were making fun of you in previous thread but now he's really talking with sense.




ssdcommander

admiral, you are needed

50 XP

16th December 2008

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266 Posts

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#6 10 years ago
Major A Payne;4748098ssdcommander. Now before you go ignoring this reply, I'm going to offer you some suggestions: Firstly, you really need to go back over your mod list and see where you can make changes: - To begin with having unlimited constructable super ships will make for bad balacing issues (and in EVERY rts game you must have an element of balance). - All these named ground units with "storm" in the title. All well and good but perhaps more unique names would be more appropriate. If you use the same model and just change its weapon your going to have a stack of people getting bored with seeing the same looking unit. Different looking units are always welcome, even if more than one provides the same function. - Introducing new ships is all well and good, but if its non-canon then you have to get a completely new unit made. Using a well known canon, or stock unit your only going to invite complaints. - The Zann have a semi decent set of units, but instead of making them mirror the other sides why not see what else is available and give some sort of variation on the theme?? - SSD planet. A useful idea, but whilst the space map would be easy enough you'll have a harder time with the ground map. Why?? Well simply put with ALL ships the corridors aren't much bigger than humanoid characters to move through, so you would need to make it so that ground based troops were the only ones that could move around the map to give a certain sense of realism (even a ship as big as the Eclipse wouldn't have ATAT's walking around them and flying a snow speeder would amount to suicide for the pilot). The new faction you've listed would be way over powered and therefore would cause alot of complaints from players who would normally use the regular sides (see my comment about concerning balance issues). Adding a new faction is all well and good, but you need to look carefully over the way your implementing your units. If you choose to ignore this advice then thats your choice but I've been modding for long enough to know whats good and bad in a mod. Filo. I wouldn't be so sure of that as flame wars happen far more in the comments sections for files than the forums.

all of these are good points, but there is more than i am listing, first the new faction is only on one gc map but you have to play them in order for them to be there, second the new faction has a story line other than what you think, it has to do with the ssdcommander, sense him and a few of his Friends go renegade, they have a limited number of people to pilot, so they have to go largely automated limiting what the power of each unit has. they are actually less powerful in most cases and the ssdplanet has more of a background than you think it has to do with that being the real first prototype and it being outside of Mon calamari were it was ambushed all of the weapons were destroyed but it was a factory ship and had a green dome area in it that whatever ambushed it never thought to destroy for unlimited super star destroyers these are less powerful than regular because of a lack of people to pilot them




T3h Piti

Where is this.

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9th March 2007

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#7 10 years ago

Do you have a model of the Mc-200, or are you using an existing model?




ssdcommander

admiral, you are needed

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16th December 2008

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#8 10 years ago

exsisting but you wont know it




Filo

.

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23rd August 2007

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#9 10 years ago

So where did you get it from?




Major A Payne

The 6th Day

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7th August 2002

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#10 10 years ago

Filo. I think what ssdcommander means is that he's using a currently existing other mon calamari ship (probably somehting like home one with revamped weapons os something similair).