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Spacelazerzzz9000

Slightly cooler than a n00b

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20th January 2009

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#1 11 years ago

I am trying to yoink from Phoenix Rising Mod, the Modular Task Cruiser and import it into my own private never to released personal mod. I have taken all textures, code, and models and the damn thing keeps showing up green in my game. What am I missing?

I know there is a lot of reasons why it would be green and i know you are never suppose to mix mods, but does any one have any ideas or experience with similiar problems, specificially from Phoenix Rising to FX mod?

thanks




Kalo Shin

AoSW Joint Leader

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24th August 2006

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#2 11 years ago

Green Models usually come from missing textures or shaders.




Spacelazerzzz9000

Slightly cooler than a n00b

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20th January 2009

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#3 11 years ago

hmmm. i switched over all shaders and textures after my 10th fail, thus resulting in my 11th fail




Kalo Shin

AoSW Joint Leader

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24th August 2006

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#4 11 years ago
Spacelazerzzz9000;5188019hmmm. i switched over all shaders and textures after my 10th fail, thus resulting in my 11th fail

So you took the entire PR texture folder and merged it into FX Mods Textures folder? if anything you should make an entirely different mod folder and try it like that. Then if it works open it up in a HEX Editor and look for .dds and .tga tags to find out the names of the texture it's using




DragonShadow

shady dragon-person

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15th April 2006

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#5 11 years ago

Isn't that because PR uses custom shaders?




Guest

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#6 11 years ago

I tried this exact same thing a while back when the first PR mod came out , It a shader problem




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#7 11 years ago

It has to do with Phoenix Rising's custom shaders. I have gotten their models to no longer appear radioactive green but I forgot exactly how I did it.