Hi, I have question - how to make space unit's turrets rotatable :confused: (such as land Turbolaser turret) I've read some tutorials (swbex, everythingeaw ..) but i havent found answer :(
Thanks for answer :cool:
At first, you need turret.alo file. It's important. Then, you need 3ds max to add this turret,scale it, and then save as turret.alo file again (rewrite it). Then you should just code hardpoint which the turret uses, and put all alo file in models folder :D If you don't understand-ask :D
okay i've model with turrets on it so i've to extract turret and save it separately ? should the fire bones be on ship or turret ? can you give me code example ?
stanlley;5228424okay i've model with turrets on it so i've to extract turret and save it separately ? should the fire bones be on ship or turret ? can you give me code example ?
great! questions! :D 1. you have to: a) add turrets to model in 3ds max, b) create bones at the turrets places, c) delete turrets, save the model file, d) delete the model, save every turret to a separate file 2. FP's should be only on turret 3. venator's turret:
Any questions? :D
thx for answers i will try and give feedback :cool:
will this code work in original EAW ? :confused:
EDIT: So I've tried it but it doesn't work
Hardpoint Code :
if you can see anything wrong in code or model:confused:
How is it not working does it not show up does it not just work please explain
well the turrets are in place, but they don't rotate and shoot
Hm, now I understand-you're making it for original EAW? Turrets will not work in original, I don't know why.. They can only work in FOC