Rotating turrets in space ? -1 reply

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stanlley

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25th December 2008

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#1 8 years ago

Hi, I have question - how to make space unit's turrets rotatable :confused: (such as land Turbolaser turret) I've read some tutorials (swbex, everythingeaw ..) but i havent found answer :(

Thanks for answer :cool:




Roland Senes

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11th December 2009

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#2 8 years ago

At first, you need turret.alo file. It's important. Then, you need 3ds max to add this turret,scale it, and then save as turret.alo file again (rewrite it). Then you should just code hardpoint which the turret uses, and put all alo file in models folder :D If you don't understand-ask :D




stanlley

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25th December 2008

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#3 8 years ago

okay i've model with turrets on it so i've to extract turret and save it separately ? should the fire bones be on ship or turret ? can you give me code example ?




Roland Senes

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11th December 2009

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#4 8 years ago
stanlley;5228424okay i've model with turrets on it so i've to extract turret and save it separately ? should the fire bones be on ship or turret ? can you give me code example ?

great! questions! :D 1. you have to: a) add turrets to model in 3ds max, b) create bones at the turrets places, c) delete turrets, save the model file, d) delete the model, save every turret to a separate file 2. FP's should be only on turret 3. venator's turret:

Spoiler: Show
HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURRET900.0 Large_Explosion_Space Unit_Hardpoint_Turbo_Laser_Deathev_venator_turret1L.ALOHP_Turret_1L_BONEHP_Turret_1L_BONEHP_M-L_BlastHP_Turret_1L_EmitDamage20.0FP_Turret_1L No 20.030.0True Yes 0.0, 0.0, 0.0 0.0, 0.0, 0.0 5.0 120.0 90.0 HP_Turret_1L HP_Barrel_1L Proj_Ship_Turbolaser_Blue_Dual1.02.030.22600.0Unit_Turbo_Fire Fighter, 10.0 Bomber, 10.0 Transport, 10.0 Corvette, 3.0 Frigate, 1.0 Capital, 1.0 Super, 1.0

Any questions? :D




stanlley

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25th December 2008

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#5 8 years ago

thx for answers i will try and give feedback :cool:




stanlley

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25th December 2008

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#6 8 years ago

will this code work in original EAW ? :confused:

EDIT: So I've tried it but it doesn't work

Hardpoint Code :

Spoiler: Show
HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER325.0 Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_DeathLI_CRUISER_TURRET_01.ALOTURRET_01_BONETURRET_01_BONEHP_F-L_BLASTHP_F-L_EMITDAMAGEMUZZLEA_01MUZZLEB_01 No 50.050.0TrueYes0.0, 0.0, 0.00.0, 0.0, 0.05.0360.030.0TURRET_01TURRET_01Liberty_Heavy_Projectile3.04.070.22000.0Unit_Turbo_Fire Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 7.0 Frigate, 1.0 Capital, 10.0 Super, 1.0

if you can see anything wrong in code or model:confused:




SOMEGUY789

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24th January 2009

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#7 8 years ago

How is it not working does it not show up does it not just work please explain




stanlley

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25th December 2008

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#8 8 years ago

well the turrets are in place, but they don't rotate and shoot




Roland Senes

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11th December 2009

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#9 8 years ago

Hm, now I understand-you're making it for original EAW? Turrets will not work in original, I don't know why.. They can only work in FOC