Smoking Hardpoints -1 reply

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Wizardington

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8th June 2007

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#1 10 years ago

Okm i recoded the units and hardpoints 5 times and the hardpoints smoke after every time What should i do?




Vaders_legion

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17th December 2005

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#2 10 years ago

Does the hardpoint have health? is it referenced in the units list? Is the emitter properly named? Its all in the DETAILS which your post lacks.




Wizardington

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#3 10 years ago

yes, even the bones i didnt use as hardpoints smoke....




Vaders_legion

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17th December 2005

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#4 10 years ago

Do those bones have emmiters? cause if they do, your gonna have to use dummy art hardpoints to take out the smoke.




Wizardington

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#5 10 years ago

so make dummies for the bones i dont use, and try emmiters for normal?




Darth_Windu

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3rd September 2007

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#6 10 years ago

You shouldn't need to make dummies for any unused bones, only those where models attach. So basically all you need to do is make sure that if a model is supposed to attach somewhere onto the main model, you MUST make sure there's a hardpoint that attaches it.

Otherwise ignore all of the other bones.




Wizardington

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#7 10 years ago

but what about the bones i dont use, that are smoking?




Gwynzer

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15th March 2004

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#8 10 years ago

Wizardington. You are assuming that we can read your mind. Be more specific and detailed... what is it you want to do and what have you done so far?




Vaders_legion

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#9 10 years ago

Windu, trust me, if theres no model attaching to a bone with a smoke emitter, then you have to use an untargetable/indestructable dummy art hardpoint with no health to "cover up the damage"




Darth_Windu

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3rd September 2007

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#10 10 years ago

Really? Well in that case I trust you legion :)

Actually come to think of it I had a similar problem with the Strike Cruiser model - drove me nuts until I fixed it.




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