So close but tho so far away. -1 reply

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_237th_SC_Com_Bly

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28th December 2008

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#1 10 years ago

Hello, well i am working on thee ability to use spacesquadrons on ground too, so 1 and the same unit. and it almost works, i am so close, but tho the selution is so far away from me. here are first 2 screens hwo far i got it. 113.jpg 212.jpg well, now as you see the problem is not the hole squadrona appears just 3 separate units, what i did: i made the codes for the ground unit and comapny (working fine) to the unit i added a unique unit to use in space, coded the spaceunit in the uniqueunits.xml and gave it the lines to create a team and gave it the squadron name. tahts how it works for darthvader too, so i thought it worked but i dont get the hole squadron, well here are the codes if you wanna look, but please can someone tell me what i can do to make the hole squadron appear. Or has this already been accomplished by someone then i love to knwo how.

Spoiler: Show
the code with the squadron, groundunit and company code in it:
Spoiler: Show

<?xml version="1.0"?> TEXT_ARC TIE_Fighter TIE_Bomber Y-Wing_Squadron Tartan_Patrol_Cruiser Corellian_Corvette Rebel_X-Wing_Squadron Rv_arc170.alo 0.27 70 1.0f 50.0 Damage_Fighter 0 0.2 0.98 3.5 2.5 3.0 1.0 5.0 40 800.0 no 30 40 4 No 0.0 0.1 Underworld 18 40 3 500 300 fighter Armor_Fighter Shield_Fighter 1 yes no 0 0 5 8 FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA Yes 5 Proj_Ship_Small_Laser_Cannon_Green 2 0.1 1.6 Fighter, 1.0 Bomber, 1.0 Transport, 1.0 Corvette, 30.0 Frigate, 30.0 Capital, 30.0 Super, 30.0 130.0 500.0 450.0 Small_Explosion_Space Unit_X_Wing_Death_SFX Small_Damage_Space Unit_X_Wing_Fire Unit_X_Wing_Fly_By Unit_X_Wing_Fly_By HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing Unit_X_Wing_Fly_By 5 10 Unit_X_Wing_Cinematic_Engine_Loop Fighter | AntiBomber SmallShip I_BUTTON_ARC_170 yes Yes 7.0 Space 2 -1.0 25.0 Yes 60 2.0 Fighter 5.0 TEXT_TT_ARC SPOILER_LOCK WEAPON_DELAY_MULTIPLIER, 3.0f SHIELD_REGEN_MULTIPLIER, 3.0f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 1.5 Unit_Ability_On_X_Wing Unit_Ability_Off_X_Wing HUNT Yes 0.2 2.0f Small_Explosion_Space Unit_X_Wing_Spinning_By true 500.0 0 Yes ARC_170_Starfighter TEXT_ARC TIE_Fighter TIE_Bomber Y-Wing_Squadron Tartan_Patrol_Cruiser Corellian_Corvette Rebel_X-Wing_Squadron 1 Yes 1 Yes no 300 30 Underworld 0 280 8 Yes No No 99 1 DUMMY_SPACE_FIGHTER_SQUADRON Arc-170, Arc-170p, Arc-170p Arc-170p, Arc-170p 30.0,0.0,0.0 0.0,15.0,0.0 0.0,-15.0,0.0 -30.0,30.0,0.0 -30.0,-30.0,0.0 I_BUTTON_ARC_170.tga arc-170.ALO 95 0 0 0 50 RHD_Build_Vehicle RHD_Unit_Canceled 2 25.0 1000.0 200.0 300.0 SmallShip 500.0 SPOILER_LOCK WEAPON_DELAY_MULTIPLIER, 3.0f SHIELD_REGEN_MULTIPLIER, 1.0f ENERGY_REGEN_MULTIPLIER, 1.0f SPEED_MULTIPLIER, 2 TEXT_TT_ARC TEXT_ENCYCLOPEDIA_CLASS_FIGHTER 480 8 Tactical_Units 1 600

2 40.0, 40.0 Generic_Shadow TEXT_ARC AT_ST_Walker T2B_Tank Scout_Trooper Plex_Soldier AT_AA_Walker TEXT_TT_ARC TEXT_ENCYCLOPEDIA_CLASS_SPEEDER Rv_arc170.alo 0.985 0.7 15 60 6 5.0 2.0 .2 .2 5.0 4.5 2.5 20 Frigate Land Solo 4 100.0 150.0 5.0 false 130 SELECTABLE, POWERED ABILITY_COUNTDOWN, FLYING_LOCOMOTOR,REVEAL,HIDE_WHEN_FOGGED, AMBIENT_SFX,UNIT_AI,TARGETING,WEAPON,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING False Speeder Yes Yes Rebel 0 Armor_Speeder 10 40.0 0 190 0 1000 999 0.0 400.0 300.0 20.0 50.0 10.0 Proj_Snowspeeder_Laser_Cannon 2.0 8 0.2 Infantry, 20.0 Vehicle, 1.0 Air, 2.0 Structure, 10.0 P_Smoke_Small02.alo Medium_Explosion_Land Yes 0.2 2.0f Medium_Explosion_Land Unit_A_Wing_Spinning_By true 100 5 0.1 Unit_Snow_Speeder_Fire Unit_Select_Assault_Speeder Unit_Move_Assault_Speeder Unit_Fleet_Move_Assault_Speeder Unit_Attack_Assault_Speeder Unit_Guard_Assault_Speeder Unit_Assist_Move_Assault_Speeder Unit_Assist_Attack_Assault_Speeder

Unit_Snow_Speeder_Death_SFX Unit_SnowSpeeder_Fly_By 5 7 Unit_SnowSpeeder_Cinematic_Engine_Loop RHD_Unit_Destroyed RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled I_BUTTON_ARC_170.tga Air | AntiStructure Flying 1x1 yes 1 1 1 1 Yes Yes 50.0 200.0 150.0 5.0 AntiVehicle 200.0 Solo Flying 50 100 60 Arc-170 SPOILER_LOCK WEAPON_DELAY_MULTIPLIER, 3.0f SHIELD_REGEN_MULTIPLIER, 3.0f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 1.5 Unit_Ability_On_X_Wing Unit_Ability_Off_X_Wing HUNT

2 40.0, 40.0 Generic_Shadow TEXT_ARC AT_ST_Walker T2B_Tank Scout_Trooper Plex_Soldier AT_AA_Walker TEXT_TT_ARC TEXT_ENCYCLOPEDIA_CLASS_SPEEDER Rv_arc170.alo 0.985 0.7 15 60 6 5.0 2.0 .2 .2 5.0 4.5 2.5 20 Frigate Land Solo 4 100.0 150.0 5.0 false 130 SELECTABLE, POWERED ABILITY_COUNTDOWN, FLYING_LOCOMOTOR,REVEAL,HIDE_WHEN_FOGGED, AMBIENT_SFX,UNIT_AI,TARGETING,WEAPON,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING False Speeder Yes Yes Rebel 0 Armor_Speeder 10 40.0 0 190 0 1000 999 0.0 400.0 300.0 20.0 50.0 10.0 Proj_Snowspeeder_Laser_Cannon 2.0 8 0.2 Infantry, 20.0 Vehicle, 1.0 Air, 2.0 Structure, 10.0 P_Smoke_Small02.alo Medium_Explosion_Land Yes 0.2 2.0f Medium_Explosion_Land Unit_A_Wing_Spinning_By true 100 5 0.1 Unit_Snow_Speeder_Fire Unit_Select_Assault_Speeder Unit_Move_Assault_Speeder Unit_Fleet_Move_Assault_Speeder Unit_Attack_Assault_Speeder Unit_Guard_Assault_Speeder Unit_Assist_Move_Assault_Speeder Unit_Assist_Attack_Assault_Speeder

Unit_Snow_Speeder_Death_SFX Unit_SnowSpeeder_Fly_By 5 7 Unit_SnowSpeeder_Cinematic_Engine_Loop RHD_Unit_Destroyed RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled I_BUTTON_ARC_170.tga Air | AntiStructure Flying 1x1 yes 1 1 1 1 Yes Yes 50.0 200.0 150.0 5.0 AntiVehicle 200.0 Solo Flying 50 100 60 Arc-170 SPOILER_LOCK WEAPON_DELAY_MULTIPLIER, 3.0f SHIELD_REGEN_MULTIPLIER, 3.0f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 1.5 Unit_Ability_On_X_Wing Unit_Ability_Off_X_Wing HUNT

TEXT_ARC AT_ST_Walker T2B_Tank Scout_Trooper Plex_Soldier AT_AA_Walker TEXT_TT_ARC TEXT_ENCYCLOPEDIA_CLASS_FIGHTER I_BUTTON_ARC_170.tga 0 Yes 19 135 Underworld 600 50 15 Yes Yes 0 0 1 0 U_Ground_Barracks DUMMY_GROUND_COMPANY 1 yes infantry Republic_Botajef ARC_GROUND, ARC_GROUNDp, ARC_GROUNDp 9 Rv_arc170.alo Rv_arc170.alo 5 0 0 5 45 EHD_Build_Troops EHD_Recruitment_Canceled Unit_Complete_Storm_Trooper Unit_Fleet_Move_Storm_Trooper

600 15 Tactical_Units SPOILER_LOCK WEAPON_DELAY_MULTIPLIER, 3.0f SHIELD_REGEN_MULTIPLIER, 3.0f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 1.5 Unit_Ability_On_X_Wing Unit_Ability_Off_X_Wing HUNT 0.05 1 54

the code with the uniqu unit:
Spoiler: Show
<?xml version="1.0" encoding="UTF-8"?> TEXT_ARC TIE_Fighter TIE_Bomber Y-Wing_Squadron Tartan_Patrol_Cruiser Corellian_Corvette Rebel_X-Wing_Squadron Rv_arc170.alo 0.27 70 1.0f 50.0 Damage_Fighter 0 0.2 0.98 3.5 2.5 3.0 1.0 5.0 40 800.0 no 30 40 4 Yes 1.5 0.1 Underworld 18 40 3 500 300 fighter Armor_Fighter Shield_Fighter 1 yes no 0 0 5 8 FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA Yes 5 Proj_Ship_Small_Laser_Cannon_Green 2 0.1 1.6 Fighter, 1.0 Bomber, 1.0 Transport, 1.0 Corvette, 30.0 Frigate, 30.0 Capital, 30.0 Super, 30.0 130.0 500.0 450.0 Small_Explosion_Space Unit_X_Wing_Death_SFX Small_Damage_Space Unit_X_Wing_Fire Unit_X_Wing_Fly_By Unit_X_Wing_Fly_By HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing Unit_X_Wing_Fly_By 5 10 Unit_X_Wing_Cinematic_Engine_Loop Fighter | AntiBomber SmallShip I_BUTTON_ARC_170 yes Yes 7.0 Space 2 -1.0 25.0 Yes 60 2.0 Fighter 5.0 TEXT_TT_ARC SPOILER_LOCK WEAPON_DELAY_MULTIPLIER, 3.0f SHIELD_REGEN_MULTIPLIER, 3.0f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 1.5 Unit_Ability_On_X_Wing Unit_Ability_Off_X_Wing HUNT Yes 0.2 2.0f Small_Explosion_Space Unit_X_Wing_Spinning_By true 500.0 0 Yes ARC_170_Starfighter



Lord Necron

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#2 10 years ago

Hey man its getting there you got to start somewhere nice so far. Ps. how did you get your screen shot so big??? i wanna know




_237th_SC_Com_Bly

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#3 10 years ago

just prss Prt Scrn on your keyboard and it will copy your screen, then i open paint.net and use Ctrl V to paste the screen when it asks or it should expand the size, click yes. then you got a pitcure as alrge as your screen. anyway anyclue how to get a hole squadron intead of 5 separate units? if i compleet this i can finaly releashe the public beta of Fate of the Galaxy P.S. lord necron ur avatar and signatuere are hipnotising




Lord Necron

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#4 10 years ago

ah well i have an idea you have the offset for the group, but you did not tell how big the group is you need something like this X-Wing, X-Wing X-Wing, X-Wing X-Wing well i did not see this code i could have missed it.




_237th_SC_Com_Bly

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#5 10 years ago

it's in it, see the first code (squadron code)




Lord Necron

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#6 10 years ago

Its the this code its got to be a spaceunit code, with Unique it well only allow 1 per sqaudron




_237th_SC_Com_Bly

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#7 10 years ago

no i amde it the same as darthvaders squadron, at the end of the coe you will se create team lines, those will make the squadron appear: which you can fidn the code of in the other code (first spoiled)




Lord Necron

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#8 10 years ago

Yea i looked up the the darth vader code, But in his sqaudron is normal, but again in the squadron list theres only 1 unique unit the rest are normal space units TIE_Fighter_Squadron TEXT_TOOLTIP_TIE_ADVANCED [COLOR=magenta]TIE_Prototype(unique unit),[/COLOR] [COLOR=blue]Escort_TIE_Fighter, Escort_TIE_Fighter, Escort_TIE_Fighter Escort_TIE_Fighter, Escort_TIE_Fighter, Escort_TIE_Fighter(Normal units) [/COLOR] Darth_Vader_TIE_Fighter_Container i_button_darth_vader.tga 15000 8 Your code: [COLOR=magenta]Arc-170, Arc-170, Arc-170 Arc-170, Arc-170(all unique units)[/COLOR] [COLOR=magenta][/COLOR] [COLOR=magenta]Game only allows 1 per squadron

[/COLOR]




_237th_SC_Com_Bly

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#9 10 years ago

thats soemething i already did -_- i made a normal spaceunit version too so there is only 1 unique unit in that code, also did that for the ground comapny, still i dont get a full squadron, only 3 separate unit, gonna try now without giving the normal fighters hyperspace like darthvaders escorts, maybe that works. nope still 3 separate units. i wil update the codes in a min.updated. even tho we dont get it working thanks for your support :)




Lord Necron

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#10 10 years ago

well iam out of ideas then :(.