Hi guys, girls and fellow forum goers. I'm in the process of creating up to 30 new Galactic Conquests, so I need ideas for new Galactic Conquest campaigns you would like to see between the forces of the Rebellion, Empire and Consortium. Please keep your suggestions reasonable, yes we can have a 3 planet Galactic Conquest with each side controlling one planet, bashing the hell out of each other with over 50 ISDs and capital ships for a starting fleet right from the off. Yes we can have as much of an accurate reconstruction of the campaign leading up to the Battle of Endor as possible with the Executor and correct amount of ships present at Endor. NO we can't have ships from other mods on planets from other mods and the Vong coming in and killing everyone! ----- Information:- 1. This mod alters nothing in the game, simply adds 30 new GC's in with the forces of the Rebellion, Empire and Consortium there as usual, with nothing added in outside of the original Forces of Corruption game. 2. You can use any of these GC's in your mod without my permission, they are for your enjoyment, there is no need to get all over-protective like other mods do in my opinion. 3. Should be completed within the month if there are no problems, I am new to modding so the timetable might be set back if I encounter any bugs! (One stumbling block might be the spawning of heroes possibly.) 4. Please be patient while I am working on this mod, I have a number of other project to work on, very important projects! Anyone who wants to help, please say so! 5. In the mean time, please voice your thoughts and suggestions! ----- Here are some I am considering:- There are to be 30 in total hopefully. - "Day of Defeat" The Consortium starts with one planet, and can either be easily eliminated, or attempt to dominate the galaxy from this one base. - "Expand or Die" All 3 factions start with one planet only, Empire at Coruscant, Rebels at Hoth, Consortium at Hypori. - "The Unkown Regions" All 3 factions battle it out among a select group of planets in the Unkown Regions of the galaxy. - "A New Superweapon" All 3 factions fight for 3 planets, Kuat, Byss and Sullust in an attempt to gain control of the Eclipse Super Star Destroyer. All 3 factions start out with FIFTY of their capital ships, which should make for a good game for those who like massive fleet battles. - "Battle over Coruscant" Similar to "Closing on Coruscant," the Rebels and the Consortium must overcome the last Imperial defense on Coruscant itself, but must get by ISDs, SSDs and some suprises along the way. - "Hoth-silities" The Empire attempts to break Rebel resistance on Hoth, while the Consortium seeks to use the conflict to their advantage. - "Endor-sement" Effectively, a Galactic Conquest leading up to the battle of Endor. The Imperials and Rebels have (as to my knowledge) the correct amount of ships as was used in the actual battle itself. That's alot of ISDs lol The DS won't be included, as it would not be fair on the Rebels, but the Executor will be there. - "A New Lead" The Rebels now control the inner rim, while the Imperials have been pushed back to outer rim territories. Quite a turnaround here. ----- P.N:- I have taken some ideas from previous mods, but used none of their code and not stolen anything from them. If anyone feels I have, please contact me and I will either credit you, or remove the material from my mod.
How about a battle for Bespin like in ESB where the rebels start at hoth and the empire at Coruscant, and Luke Skywalker is at Bespin and whichever side controls Bespin they get to use either a Lightside Luke or a Darkside Luke. It should be easy to code in a Luke that can be used by the Empire.
Battle for Bespin :) Nice idea!
A conquest against the hutts would be cool. I'm probably going to make one myself, though.
One that uses the 13 planets that were featured prominently during the movies, and another where the rebel alliance controls the core and inner rim and the empire the outer rim.
1upD;3670689A conquest against the hutts would be cool. I'm probably going to make one myself, though.
I think it would be fun to fight as the Hutts.
1337bishop;3671030How about... and another where the rebel alliance controls the core and inner rim and the empire the outer rim.[/quote] - "A New Lead" The Rebels now control the inner rim, while the Imperials have been pushed back to outer rim territories. Quite a turnaround here. :) [quote=Deathhascome;3671112]I think it would be fun to fight as the Hutts.
I'm fairly new to coding so if anyone else can code in an entirely new faction, go for it :) I know the Hutts are in z3r0x's mod, but I'm not sure he would like me using his code!
z3r0x doesn't have hutts playable. maybe u can ask him how to make hutts playable.
Vice Admiral Thrawn;3671155- "A New Lead" The Rebels now control the inner rim, while the Imperials have been pushed back to outer rim territories. Quite a turnaround here. :) I'm fairly new to coding so if anyone else can code in an entirely new faction, go for it :) I know the Hutts are in z3r0x's mod, but I'm not sure he would like me using his code!
Wrong there in Valgarochi's foc_addations (I know this do to the fact i help him build version 4 of the mod (Hutts renamed to The Pirate Allanice)
i think this is a good idea!! good job man!!