I don't know if this is related to our mod or not.... Anyway, shortly after recording tracks for the mod, the unit speeches and sounds for FoC units stopped working. The path and filenames and such for the custom sfx work, as they work ingame, but FoC units have no speech or sounds. If it matters, I opened the MEG file, (Its still intact) but deleted the uncompressed copies of the sounds. So, is it the fact I decompressed the MEG file and deleted those copies, or the fact I have new sfx???
I want to be like the Admins
27th February 2009
Did you extract the sound files and then delete the expanded copies or did you actually delete them out of the MEG?
I used Kaelic's MEG extractor and then deleted the files that ended up in my folder, being that there was around a thousand or so. I did not delete the MEG, if that is what you mean.
I didn't make it!
Did you try re-extracting the files from the MEG? Save your custom files somewhere else, delete all the files from your sound section. Re-extract the MEG, and then paste your custom sounds back where you need them.
Offhand...did you delete the files AND the folder? I'm guessing this...if you deleted just the files and not the folder, the game is looking in the folder and doesn't find the files it needs. For example...say you have the music directory "..Audio\Music". If there's no files in the music folder, the game has no music to play.
But let's say you never ever extracted those music files, so you don't have a music folder. The game now sees that there is no folder and looks at the MEG. It probably first searches for the actual directory, then goes to the MEG if there is no folder.
actually, i found out that all the talking files are in Data\Audio\Speech\ENGLISH\ should it instead be Data\Audio\SFX ????
Never mind. I reinstalled, and it turns out I was missing 3 MEG files. all fied.