Splash Screen -1 reply

Please wait...

OmegaCal

XML Noobie

50 XP

5th July 2009

0 Uploads

108 Posts

0 Threads

#1 9 years ago

This may seem like a noob question, but how do you create a splash screen for a mod? I tried looking for a post/topic that would help me, so far I haven't found any. If there is a post/topic that tells how to make a splash screen, can you please post it? Thanks Cal




Major A Payne

The 6th Day

50 XP

7th August 2002

0 Uploads

2,535 Posts

0 Threads

#2 9 years ago

Each stock splash screen is made originally from a Truevision Targa (extension .TGA) based image, but you might be able to get away with other image formats. Standard game resolution for the stock ones is 1024*768 so you might want to stick to that size. Larger sizes might have pieces chopped of them and smaller ones might have a border of some kind. Once you've made your chosen image you need to convert it to Direct Draw (extension .DDS) and place it in the DATA/ART/TEXTURES sub folder for your mod.

Your going to need a program that can convert images to DDS so something like photoshop would be highly useful. There are no doubt others so have a hunt around for them. Also a good suggestion would be to use the MEG extractor tool and study the stock splash screen.




OmegaCal

XML Noobie

50 XP

5th July 2009

0 Uploads

108 Posts

0 Threads

#3 9 years ago

Thanks. I'll look around, I have PAINT.NET, but I have to check if it converts the images to DDS.




simplestarwarsfan

Poice!SO MUCH HW!!!!!!!!!

50 XP

16th October 2008

0 Uploads

304 Posts

0 Threads

#4 9 years ago

You could use GIMP which does (mostly) everthing Photoshop does. But GIMP is free! GIMP - The GNU Image Manipulation Program Also you don't have to save it as a DDS you can save as a TGA and it will still work but to edit anything DDS you need to convert it to something usable (i reccomend TGA) and to do that use the DDS Converter. DDS Converter, Elite Force 2 Downloads, Elite Force 2 Graphics Tools




OmegaCal

XML Noobie

50 XP

5th July 2009

0 Uploads

108 Posts

0 Threads

#5 9 years ago

Thanks, for the converter, I was looking for one, but it seems that PAINT.NET can export to Direct Draw Surface. :) If anyting goes wrong with that, then I'll download GIMP and use the converter.

Thanks for the link. When I looked at the export formats for PAINT.NET, it turns out that you can export it in DDS. :) I'll and see if I can get it to work.




wyndt

Reporting for Duty

50 XP

10th June 2009

0 Uploads

11 Posts

0 Threads

#6 9 years ago

Hi, though I don't know where the file for the s.s. is I do know that the programs that convert pictures to DDS format are rubbish so here is a shortcut. Draw whatever you want in paint or if you have a difrent program you could use it use it. Once its saved the conversion is easy. I don,t know how many formats can do this (.jpg, .png ect) but i know .bmp will convert easily if you do a very tricky technique:

1. Rename the file from (name).bmp to (name).dds

There you just learnt to convert files with out downloading instilation files that take 1.2 hours only for them not to work!

P.S. : Feel free to tell everyone else because its not much of a secret! :)




OmegaCal

XML Noobie

50 XP

5th July 2009

0 Uploads

108 Posts

0 Threads

#7 9 years ago

Okay, I was able to export my splash screen from PAINT.NET and it worked ingame. Thanks for the help!




Major A Payne

The 6th Day

50 XP

7th August 2002

0 Uploads

2,535 Posts

0 Threads

#8 9 years ago

@wyndt. I wouldn't have called Photoshop (which is an industry standard program and one many people from this and other communities use) "rubbish" so kindly don't put that kind of idea into peoples heads. Okay so lets see now. I did a quick test based on your suggestion and this is the results:

- 1024*768 JPG file (filesize is: 68.1k) - Resaved as BMP as suggested (filesize is: 2.25mb) - Renamed extension to DDS (filename is: 2.25mb) - Same file loaded into Photoshop and saved out as a proper DDS texture (filesize is: 512kbs)

Well it seems to me that anyone with half an ounce of sense would do this the proper way instead of faffing around with a very small and making the file way to large. Doing it the proper way would allow easier editing as you can't load a file renamed BMP without re-renaming it.




simplestarwarsfan

Poice!SO MUCH HW!!!!!!!!!

50 XP

16th October 2008

0 Uploads

304 Posts

0 Threads

#9 9 years ago

What i do is convert the splash.dds into splash.tga (with the dds converter) then open it with Gimp edit it to my hearts desire then just save it. Btw the splash screen is located in C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data\Art\Textures




OmegaCal

XML Noobie

50 XP

5th July 2009

0 Uploads

108 Posts

0 Threads

#10 9 years ago

Okay, I tested the splash screen and I looks okay... Not too bad for a first time, but I'll work on it a bit more. Oh frogot one thing, PAINT.NET can export to DDS for those who want to know.