Stopping blasters -1 reply

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Gorbeh

Doctor

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23rd July 2006

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#1 11 years ago

I'm adding Dromund Kaas, which is a Sith planet. Wookieepedia says:

The sheer force of the Dark Side on the planet had the effect of disabling all weapons except the lightsaber.

I am wondering how to disable blasters for that planet. Of course taking away blasters takes out all characters except heroes with lightsabers or melee weapons...or TIE Crawlers.:) So I was thinking of adding Shadow Troopers to the Empire, Jedi to the Rebellion, and Nightsisters to the Consortium (I haven't used them or Dathomir yet in FOC, so I don't know if you can get them off of the Rancor. Of course I can't model. So unless someone want's to do that, I'll be stuck with the units already ingame.




Ultimentra

Dread pwns me!

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9th May 2006

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#2 11 years ago

Just use silris model, they all look the same. And instead of shadow troopers make sith knights. Re-skinned emperor models.




Gorbeh

Doctor

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23rd July 2006

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#3 11 years ago

I may have to do that. Unless I can make the models myself. I'm trying to get my high school to offer a 3ds Max class, downside is that it costs about $3,000 just for training then there is certification, and then you have to get the program. Maybe when I graduate.




Kalo Shin

AoSW Joint Leader

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24th August 2006

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#4 11 years ago

You could possibly make it so it restricts infantry and so fourth in the planets XML :\.




jevans

I don't spend enough time here

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20th April 2006

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#5 11 years ago

Isn't there already planetry or weather effects that modifes blaster strength or accuracy you could problem modify one of these to give a 100% reduction effectively making them useless.




Gorbeh

Doctor

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23rd July 2006

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#6 11 years ago

That is a great idea. I'll get to that, thanks.




Gorbeh

Doctor

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23rd July 2006

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#7 11 years ago

Sorry for double post, but I can't edit anymore. The weather effect won't work because there are ways to negate the weather effects.