Sub object links? -1 reply

Please wait...


touched by RDP...

50 XP

12th March 2004

0 Uploads

1,247 Posts

0 Threads

#1 13 years ago

OK so I can get my star trek (shut it!) models in-game and firing, but I'm not too sure how to set up the hardpoints breaking off when destroyed. Don't really have the time to play around with them so was wondering if anyone's figured it out yet. There wasn't much documentation in the tools (only for the lame arse map builder) but the model exporting is pretty basic, same as all the other strategy games out there. haven't seen it mentioned anywhere but you need to go to "Utilities --> More --> Alamo Utility" to actually start the plug-in (someone asked me that earler as they were a bit confused as to hiding bones... figured I'd mention it... also it has question marks that you can click and it tells you how to set up LOD and the likes). Anyway, anyone know about hard points (seperate model with links or the same model just split... confusing myself now)?

EDIT: ----- Ah sorry I was being a tool, you can delete this thread. All the links are in HardPoints.xml:


...damn work is making me retarded.



50 XP

7th March 2006

0 Uploads

168 Posts

0 Threads

#2 13 years ago

Just so you know, the hardpoint breakoff chunks are located in the SpaceProps.XML.


Emperor of the >SA

50 XP

22nd May 2006

0 Uploads

176 Posts

0 Threads

#3 13 years ago

what your making a star trek vrs star wars mod cool post it if you will of couse when your done that is