Star Wars: Droid Uprising for FoC removes the very annoying and pointless Zann Consortium to replace it with the IG-88 Droid Rebellion.
This mod will include many differant droid units including Super Battle Droids, Droideka MKII, Darktroopers Phases 1-3, and my own created droid Starships, like the IG-4000 Battleship.
DROID REBELLION: Space: Aggressor Assault Fighters
IG-2500 class Corvette-Corellian Corvette retextured, laser cannons and Torpedoes.
Munificent class Star Frigate
IG-3000 class Assault Ship-Acclamator retextured, Mass Drivers, Turbolasers, and Missiles.
IG-3500 class Interdictor-haven't decided
IG-4000 class Battleship-Keldabe retextured, Turbolasers, Ion cannons, Mass Drivers, Missiles
Land: B2 SB Droids Droideka MKII IG-89b Stormtroopers-basically droid Stormtroopers
Darktrooper Phases 1-3 Darktrooper P-4(Droid Rebels Only) IG Transport - cloaking Transport with weapons
IG-500 Assault Tank - Canderous retextured, can switch between laser and Mass Drivers
Heroes: IG-88a IG-88b IG-88c IG-88d F3-11 HK-47 General V3-8P2
REBEL ALLIANCE: Space:
Rebel Medical Frigate
Pelta class Frigate
V-wing - with hyperdrive
MC-40 Light Cruiser
Hammerhead class Frigate
Land: ISP Speeder
Gargantuan Assault Platform- a buildable non-hero version limit 2
Heroes: Lando Calrissian Leia Organa
Tani-only added her because she makes it easier for the Rebels to upgrade their Tech Lv. Jan Dodonna Rianna Saren - Bounty Hunter
GALACTIC EMPIRE: V-wing
Imperial Medical Frigate
Imperial-II class SD
Strike class medium Cruiser
Centurion class SD
Land: Scout Trooper-Infantry, not speeder bike version
Acclamator Assault Ship
Darktrooper Phase Zero
Heroes: Moff Jerrjerodd Captain Needa Kendall Ozzel-don't know if he should be Captain or Admiral Lord Cronal(Blackhole) Admiral Gaarn Admiral Piett-now uses the Executor Admiral Sarn-Terror SSD, with cloak ability and a large number of TIE Phantoms.
Bonus Ships: (Corellia Only Ships) ZX-95 YT-100 Dragon Bomber-Dragon Interceptor DP-10 Corellian Gunship CR-50 Corvette Interceptor III and IV CC7700 Frigate-not interdictor Coronet class Battlecruiser-uses the ship created by Rebelmoon.
(Mandalore Only Ships) Basilisk Starviper Crusader Vengenace Keldabe
I still want to add a few more land units for the Rebels and the Empire, but I can't decide on anything. And I can't decide on what to do with the Consortium Heroes. I don't want to get rid of them but I don't know who to give them to. Bossk I was going to give to Empire, and Tyber...well I'm going to throw him in front of the Eclipse's Superlaser(evil palpatine laugh). I really hate him!
**Increased number of ground structures for palnets that can support more close to their limit-the best way to explain this is to use Dagobah as a example. Dagobah currently supports two, but on tactical view it shows enough for four structures, so it now can hold up to that many. Other examples: Kuat from 3 to 5 Mon Cal from 3 to 6 Coruscant from 8 to 10
**Planets like Ilum and Dagobah can now support up to Lv. 3 Starbases, no more planets limited to Lv.1 or 2.
**Planet income changed-based off the amount of Industry on the planet. Dagobah like-planets have anywhere from 40 to 60, Kuat or Coruscant planets range from 200 to 300. Mining and special high credit planets have the highest. Bespin-1500 Thyferra-1200 Polus-1000 Munnilist-800 Alzoc III-700 Aeten II-600 Kessel-650 I'm only listing the high income planets. **Planets with "This planet has a higher than average credit income" no longer have it because its not a real ability. I need to replace these with new abliltys and need ideas.
**All ships except for fighters and corvettes will have new models with more bones for weapons. Rigtht now I just have a Victory SD and Assault Frigate. These are the models I looking for: Acclamator Broadside Interdictor Executor Nebulon Marauder Mon Cal Cruiser Home One MC30 Venator I also want to find a CC7700 and MC40 model with more bones.
**All planets will be moved to correct postions.
**New Weapons I've created: Velocity Cannons(Empire and Droids)-based off the Empire's HVG
Plasma cannons(Droids Only)-alreay exists but will have text entry for it instead of "Special Weapon", damage also adjusted.
Arc Drive and Terra Drive(Droids Only)- still working on how they work. Arc and Terra are like Turbolaser and Heavy Turbolaser.
**And basic changes everyone does like increased pop cap and adding Mara and Kyle to GC.
This isn't everything, so I'll add more later when I'm sure that I want to add it.
Admiral Ash (I been demoted!!!) :(
Boy that was close. My stupid computer messed up and I almost thought I was going to be the first person to double post a THREAD. Unless I haven't seen it yet, AHHHHHHHHH. Can that even happen? I'll be humilated, noooooovvvvvvvvvvvvvvv. Sorry I fainted on my keyboard.
If you need some re-skinning help reskinning hit me up on Moddb
For Moncal: MC80b Mon Calamari Cruiser, Star Wars: Empire at War Downloads, Star Wars: Empire at War Model For Acclamator: Acclamator with more bones - EaW Files You may have to make a user account. For Venator: ISD Vs VSD, Star Wars: Empire at War Downloads, Star Wars: Empire at War FoC Mods For SSD: SSD Improved, Star Wars: Empire at War Downloads, Star Wars: Empire at War Mods
For the last two, both are in vanilla EAW mods, and permission to use them has been granted publicly.
huh!!..oh sorry was sleeping
28th December 2008
If you wnat to move all planets to their original location look here: http://forums.filefront.com/sw-eaw-modding-mapping-editing/413257-planet-c-ordnates-real-once.html It will spare you a lot of time. Tho you need to move them a bit to have them not overlapping.
grandadmiralash;5173602Rigtht now I just have a Victory SD and Assault Frigate.
I bet those are mine, right?
The Ferox;5174115I bet those are mine, right?Spoiler: ShowDon't forget them credits!
Of course they are, and I won't forget.
So now I have new models for the ISD, Venator, Acclamator, and SSD. I can't use the MC80b model because it doesn't have enough bones. I just wait for the one Invis, I mean Ferox is making.(I liked the old name, oh well)
I will be using the ISDMKII model for both version of the Imperial SDs. I just need to adjust it so the MKI fires Quad Turbolasers instead of Octuple.
Yesterday I forgot to add some other changes in the mod. So here they are.
**Almost all Heroes and Space units will use new Icons created by me or the ones created by Vejeko.
**Ships will carry a larger number of squadrons. Not canon number but close enough.
**Fighters will be 12 fighters per squadron, Bombers will be 6 per squadron.
**New Planets Mechis III-Droid Rebel base planet Trandosha Tynna Aridus Raxus Prime Rendili Iego Duros Bakura Polis Massa Balmorra Alaris Prime Rothana-If my computer hadn't crashed I would have had maps for it and Bakura.
I have also had a look at the SSD model and have figured out how many weapons it will carry: 20 turbolasers, 14 ion cannons, and 6 concussion missile lauchers. I may adjust this later.
Does anybody know where I can find models for the T3B and AAC
That's about all for now.
Oh and I don't know why, but when I typed all this out I had left spaces inbetween some lines, but it's not working.
Both of those are in ACM: Absolute Corruption mod 2.4 Mod Download, Star Wars: Empire at War Mods just give proper credit to the model makers.
Sounds a lot like my personal mod, except I have Delso's Rebellion along with the IG one for a mighty army. GL with this. :)
I've got a problem with some models I'm going to use. The model pack sources download that contains models created by KoF, all of the models are in .MAX format, does anyone know where there are versions in .alo format. I only need the Arc-170, ETA-2, Vulture Droid, Tri-Droid, and this other ship that I don't know the name of. I just remember Raven.
Does anyone know how many bones the LoW SSD has? It would also help if there is screenshot showing all of them. I want the SSD to have as many weapons as possible.