Terminal Population Count -1 reply

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Sith_Nord

Sith Nord

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8th April 2007

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#1 11 years ago

Does anyone know of a way to make the population count terminal? What I mean by this is; when a ship dies you lose all of that crew for the remainder of the game. In my mod I changed all of the populations to reflect actual crew numbers and I want factions to not waste there population. If you built a huge fleet and lost it all you wouldn't be able to attack again because all of your soldiers and officers would be dead. This would make retreating a lot more sensible, and make the game play more realistic. Does anybody know of a way to make the population factor of a unit stay added to the pop capacity after the unit has been destroyed? I thought I would add a destruction_survivor that was scaled extremely small that would have the same population as the living ship. Maybe this would cause a lot of lag though. Any ideas?




nason

thats me

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3rd September 2006

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#2 11 years ago

that is ............a good though but i dont like it that much dude




Ipse

The Great Charm

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14th April 2007

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#3 11 years ago

that idea is not cool




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#4 11 years ago

You can assign a death clone with a model of w_invisible.alo(I think that's it), and the population cost of the original unit.




Jon McClane

The Internet ends at GF

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21st December 2004

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#5 11 years ago

That idea sounds good, but it wouldnt quite work, you'd run out of units pretty quickly

Besides, it's assumed that the galactic civilian population is infinite, so theres always more soldiers to recruit




Valgarochi

Let's go find Carmine...

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16th February 2007

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#6 11 years ago

yeah, How would you build more fleets if there is a limit on overall fleets and units. because of collateral damage, youre fleets bound to die eventually!




17th April 2007

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#7 11 years ago

you have to have the pop come back up a little at some time say like every 30 day or so (if not the game would have a stagnate population making the game not as fun in my opinion)




Sith_Nord

Sith Nord

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8th April 2007

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#8 11 years ago

Well, keep in mind I am only going to enable this feature for the skirmish mode. My mod only covers the Thrawn Trilogy time period. The ISD II has a crew of 37,000 and I gave the empire about 350,000 soldiers available. If you research the Spaarti Cloning technology available from Mt. Tantiss, this will significantly boast your available crew for ships.




Sith_Nord

Sith Nord

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8th April 2007

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#9 11 years ago

Hey Sidious. Do you think all of the invisible models adding up will cause lag in a skirmish battle?




Valgarochi

Let's go find Carmine...

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16th February 2007

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#10 11 years ago

i think it would, because the game knows its there.