Hi, I made my own texture and finally figured i out how to give different textures to different models but the hardpoints still look the same!! :mad: My skin is black but the hardpoints are still using the same old skin!! PLZ HELP Me!!!!!!!!! :bawl:
I can't see the image... BUT. The hardpoints themselves have models...and you need to change THOSE too. :P
... wow thats the first time ive ever seen that happen
Is that sarcasm (I'm sarcasm imparied, sry). And what have you (never) seen before?
Do the harddpoints have their own textures? Cuz if I have to edit those then that would suck!!
nice..it looks like a cow.....( dunno how to solve problem )
thanks oliver. that was exactly what i was going for.......lol jk :lol: Seriously?? that's what it looks like?? I never thought of it that way...........Hmm...........Ya' Know, it doesnt look half bad,......wait...........yes it does. :(
you don't need to edit the hardpoint skin, actualy there isn't one you need to edit all the model files that contain the .tga entry (just like you did for the base), as i said in the other topic you posted there's usually a model file for every hardpoint
Ohh, I think I'm starting to understand how this works. Thanks Dfeeds. :) P.S.-How are the Commandos coming? Or are they done?
not really relevant to this thread but they're working fine alone, for some reason they stopped working with the LAAT however and it threw me behind big time