texture problem -1 reply

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Shushoni

Freelancer

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19th August 2004

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#1 11 years ago

ok, first off i am not new to modeling or rigging. ive been doing it for a rather long time. but this particular problem i have never encountered before and i do not know what is wrong.

this is what the ship looks like in 3ds: 91732364zb1.jpg

and this is in the .alo viewer, and subsequently in-game: 81125600xw6.jpg

anyone know what the problem is and how to go about fixing it?




Shushoni

Freelancer

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19th August 2004

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#2 11 years ago

i found a workaround for it, but the problem still exists with the meshbumpcolorize.fxo. ive managed to get the desired look with Meshbumpreflectcolorize.fxo




codeuser

I follow teh Moo!

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13th November 2005

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#3 11 years ago

Does it show up like that ingame too?

I mean, that's the only thing that really matters, right?




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#4 11 years ago

Check out your alpha layer, I think it might be there.




Guest

I didn't make it!

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#5 11 years ago

Yep,

1Open up the alpha layer on the bump map 2 fill it with black

Also, try looking at bump map alpha layers on different models.

Edit: Look at the SWGBEX tutorials, he also mentions this.




N3bulu5

Creator of Frontlines

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11th September 2003

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#6 11 years ago

its easy.

just set the shinniness in the material editor to 0.0 for the texture .. that should be much better then.




N3bulu5

Creator of Frontlines

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11th September 2003

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#7 11 years ago

is it better now ?