Well for those of you who haven't heard, Thrawn's Revenge is back from the dead.
Welcome back everyone. As you can probably tell, the mod has been revived, with some changes. First off, we're sorry for leaving so abruptly before, but the mod had turned into less of a hobby and more of a job for us, and that wasn't fun. As a result, all of us lost interest in what we were doing and the staff slowly dwindled down to nothing. However, now that we've had a good 6 month long period where we didn't have to even think about modding, we're ready to get back to work, however: 1. We're just finishing Imperial Civil War, 2. There have been changes to it, 3. We're done at the end of summer, regardless of what happens. Before I go into more depth on what that all means, I'll explain who "we" means. The Team: Corey, Dr. Knickers, Slornie, Enceladus, Dane Kiet, Kalo, Scarecrow, Ca3ba. Any former staff who's reading this and wants back in, your seat is still available for you. Anyways, back to the important stuff... 1. FotR is no more. We put out our FotR Minimod v2, and that's as far as we can and will go with that. We're happy with it, it's done, we're not touching it again. Imperial Civil War is all we're doing. Don't ask us to do FotR, don't cry about it. It's simply an impossibility at this point, for reasons that will be covered by point 3. And we really don't want to commit ourselves to that amount of work considering what happened last time. 2. Part of our ability to finish the mod comes at the expense of some of the content in it. All of the major stuff is still there (tech level system, Empire of the Hand, etc), but several units have been cut. These are: 1-H Repulsortank, Floating Fortress, Swift Assault 5 Hoverscout, Sedriss, Republic Star Destroyer, Majestic, Corona, Corran Horn and Kam Solusar. If we can get Kam, Corran or Sedriss done through a reskin, we might do that. The Hapan and Ssi-Ruvi minor factions have also been cut in their entirety. This is because they had no completely done units, and as such would require too much work to complete in addition to everything else. We no longer have skinners or riggers, so don't even ask. We can't and won't be putting them back in. We're on a tight schedule, which we get to next. 3. Most of us have just graduated high school, and will be going to University at the end of the summer. At that point we have no intention to continue development. On the other hand, this means we're keeping our work focused on polishing up what we have and finishing what we need to finish instead of working on other stuff or adding pointless stuff like we used to do, and guarantees you will have the mod by the end of this summer. That's all for now. I'm going to clean up the forums a bit so the information is more applicable, so feel free to get back to posting like before. We are still looking for beta testers, so there will be (or is, depending on when you read this) a thread for applying for that position in the Recruitment board. We are on a tight schedule, so the sooner you apply, the better. Thank you for your support, -Corey
Recently we recorded a podcast, so here's some information on that. If you don't care, there's other information after this so just scroll down. Participants: -Corey -Kalo -Ca3ba -Dr. Nick -Slornie -Scarecrow -Enceladus -Dane Kiet Topics: -Introductions & Bus Syndrome -Answering questions... From 2007! ---Our Favourite Things In The Mod ---What We Hate About EaW ---What We Do For the Mod -What's Left & Release Date -Beta Testers -General Developer Banter There's lots of swearing and one mention of animal bodily fluids about 210 seconds in, so this is definitely not meant for anyone under 18. If you don't want to feel sad, angry, insulted, offended or just generally unpleasant, don't listen to it. Or at least wear headphones so nobody else hears it. You've been warned, so you can't hold us responsible. It's about 53 minutes long. [COLOR=blue](See the forums for a download link) [/COLOR]In general mod news we have more or less reached beta stage for Imperial Civil War. At the moment, every unit except two Empire of the Hand tanks are in, and the work that remains is just making icons, writing text and ironing out the bugs, so expect several dozen screenshots in the near future. this also means I feel comfortable announcing a release date: August 26th, 2010. (It's a Thursday). If we're able to get somebody who can do some rigging, we might be able to put in a few more units that we had to cut, but don't hold your breath on that. -Corey
Head over to the Thrawn's Revenge forums for more regular information and image updates in the Member's Area. Thrawn's Revenge - Index
Hooray! Though it seems kind of disappointing how taking a break and most of you graduating has kind of "weakened" the mod, for lack of a better word. Though I suppose at some point all mod projects go from hobby to job. :uhm:
[SIZE="4"]Thrawn's Revenge: Website, Screenshots & Skirmish Heroes[/SIZE]
The website has been redone by Nezill. This has helped clean up the look of it, and has cleared up some compatibility errors with some browsers (ie Chrome), so thanks for that Nezill. If you still get the old one, clear out your cookies. In general mod news, we've been fixing more bugs every day, and one of the two EotH vehicles that needed finishing has been finished. Expect screenshots of that soon. Hopefully we'll be able to get out at least one screenshot per day from now on until the release of the mod, barring unexpected circumstances that prevent us from doing so. Or laziness.
The final list of heroes available in skirmish has also been decided, so here they are:
[COLOR="Green"]Empire Space: 1. Grand Admiral Thrawn 2. Grand Admiral Gilad Pellaeon 3. Niles Ferrier 4. Soontir Fel 5. Turr Phennir 6. Joruus C'Baoth[/COLOR]
[COLOR="green"]Empire Ground: 1. Palpatine 2. Thrawn 3. Joruus C'baoth 4. Carnor Jax 5. Freja Covell 6. Malcor Brashin[/COLOR]
[COLOR="Orange"]New Republic Space: 1. Garm Bel-Iblis 2. Admiral Ackbar 3. Luke Skywalker 4. Tycho Celchu 5. Talon Karrde 6. Han Solo & Chewbacca
New Republic Ground: 1. Luke Skywalker 2. Mara Jade 3. Han Solo & Chewbacca 4. Lando Calrissian 5. Corran Horn 6. Cilghal[/COLOR]
[COLOR="Teal"]Empire of the Hand Space: 1. Thrawn & Rukh 2. Voss Parck 3. Jag Fel 4. Chak Fel 5. Hand of Judgement 6. Admiral Siath
Empire of the Hand Ground: 1. Thrawn & Rukh 2. General Shial 3. Hand of Judgement 4. General Hess[/COLOR]
And now for the screenshots we mentioned:
More screenshots can be found in the Member's area of the Thrawn's Revenge forums. For those who are interested the Thrawn's Revenge team is still interested in having more applications for a final beta tester position. If you are interested in this position then be sure to check out the Recruitment section of the forum: Recruitment
Those pictures aren't to impressive to be honest :\
Excited for the mod though :)
Some new pictures from space skirmsh.
Missile Attack on a Sacheen-class Light Escort:
A couple close ups of the Nebula-class Star Destroyer:
Battle in the central asteroid field with one of the brand new gas giants looming in the background:
Preybird flyby of the new gas giant:
You know I have to ask this... Wheres Wedge...?
Admiral Antilles;5365443You know I have to ask this... Wheres Wedge...?
He's sitting comfortably in the Lusankya. [COLOR=blue]Thrawn's Revenge: Leading to Release Part One - Content and Clarification[/COLOR] This is most likely the last full update we will do for the mod before release except for one with a full unit list, so be ready for a lot of text. This is hopefully going to give everyone a better idea of what's in the mod, what's not, and how everything works.
Before anything else, I want to restate the release date. It was in a previous update, but I keep getting asked what it is, so I'll say it again: August 26th, 2010 (it's a Thursday, as promised). ________________________________________ http://i67.photobucket.com/albums/h283/DArbiter/101421998-4.jpg http://i67.photobucket.com/albums/h283/DArbiter/101422005-4.jpg http://i67.photobucket.com/albums/h283/DArbiter/101422015-4.jpg http://i67.photobucket.com/albums/h283/DArbiter/101422020-4.jpg http://i67.photobucket.com/albums/h283/DArbiter/101422037-4.jpg http://i67.photobucket.com/albums/h283/DArbiter/101429575-4.jpg ________________________________________ Era-Based "Tech Levels"
The most significant of the gameplay changes that Thrawn's Revenge offers is the new tech level system. It's been explained before, but apparently we were not clear enough since a number of people have expressed confusion over the change. Instead of the traditional tech level system in EaW, you now progress through the various eras between the Battle of Endor and the Yuuzhan Vong War. In the Empire at War system you have ships like Carracks and Lancers available at tech level one, and then as you work your way up through the tech levels you gain access to units like Star Destroyers, Executors, and Sovereigns. Now, you have access to the kinds of ships that the faction would have developed and used at the time. For example Ysanne Isard, the first leader of the Empire ("Tech" 1), is able to build Executors, however when you go to "Tech" 2 with Thrawn as the leader, you can no longer build them, but instead you have access to lighter but arguably more versatile units like Star Galleons and Vindicators. Of course, you do not lose the ships you created during the previous era, but you are no longer able to build new ones. This system does not apply in skirmish, where the same system as EaW is used.
A commonly misunderstood element of this era system is the way it affects the other factions. With the new time frames instead of actual tech levels, every faction is tied to the Empire's current leader. When Isard dies and the Empire goes to "tech" 2, so does the New Republic. As a result of this, it becomes advantageous for the New Republic to target the Imperial leader as the New Republic strengthens through the eras far more than the Imperial Remnant.
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Before the mods temporary death we were planning to post an Empire of the Hand-centric update, so now that we are back here it is. While we have announced before that the EotH was not to be a playable faction, that has changed and we can safely guarantee that they are going to be a fully playable faction. This also means we never had their full unit list available to the public, but it, along with the other unit lists, will be available in the next update.
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Land Maps: Originally we were going to have a unique land map for each planet, however due to time constraints this is no longer an option. So instead we've taken the good maps and distributed them among all the planets. There are currently 64 new land maps and around 103 planets, so the remaining planets have either been given a map from Empire at War, or the map of a different but suitable planet.
Galactic Conquest Scenarios: There are currently 7 Galactic Conquest Scenarios in the mod. Each Imperial leader has one scenario focused around their own era of leadership, during which you do not progress through the following leaders, and the Art of War GC, which uses all 103 planets and uses the full Era progression system. The 7th is a smaller version of Art of War, with significantly fewer planets for people with older computers. Before release we may add some other scenarios, but that is a very low priority.
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A few weeks ago in the Zombie update, we listed most of the cut units. Fortunately, we have been able to finish a lot more of those units. As you can see from the above screens, the Republic Star Destroyer has been finished. The Farseer has been nice enough to give us his Corran model as well (from his mod Rise of the Mandalorians, so everyone who reads this can go download his mod and use that one in advance). A full unit list for every faction will be put up in the next update.
We've also picked the last batch of beta testers. These are Clone13538, vadereclipse, Popemaster, sheepmonster, sarcronis and Admiral Gabriel. This doesn't mean you should stop applying if you want a testing position. Unexpected things happen, so it's always good to have a few extra. They, along with the testers we already had (Slornie, Dane Kiet, Ca3ba, and Scarecrow) and the development team (Corey, Enceladus, Dr. Nick and Kalo) will be testing the now more or less completed mod over the next month so that we can have it as polished as possible by the expected release date of Thursday, August 26th. I (Corey) can't speak for the rest of the team, but post-release there will be 8 days during which I will be available to make and release patches for any bugs that we miss, after which I will be unavailable for any kind of mod-related work, until 2 weeks in December during which I may be able to address more, although I will be available at the forums and by email for other kinds of tech support.
Thanks for your support, -The Thrawn's Revenge Team Also, Any skilled coders who want to join the team, please go to our forums and apply. http://gutr.swrebellion.com/forums/index.php
Can't wait for this mod!! Awesome!!!!:)