Trek Wars – Federation at War is a Multiplay Mod for EaW- FOC -1 reply

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Antilles VIP Member

The Imaginative

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17th July 2006

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#11 12 years ago

no he can im just saying kalo.....


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Jaydinator57

Ultimate Sith

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22nd February 2007

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#12 12 years ago

What im saying is that the intrepid has pulse phasers instead of the phasers the soveriegn has in the game. In canon, it does not have pulse phasers. THe only ship armed with powerful pulse phasers was the Defiant class, and then a lot of shuttle craft had some weaker ones. But in the mod, the intrepid class and voyager have pulse phasers like the defiant instead of phasers like the soveriegn.




The_Sith_Lord

Supreme Emperor of the Galaxy

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24th May 2006

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#13 12 years ago

I like the mod. Can't wait for more.




Stark98

I would die without GF

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25th March 2005

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#14 12 years ago

i hope the mod is going to come out as well but later for just Star Wars empire at war... in belgium, foc wasnt sold almost...




Darth Turner

The most retarded sith EVAR!

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3rd July 2006

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#15 12 years ago

I hate to say this. Normally, I do NOT like star trek. Nothing against the fans, I can live with Trekkies, I just plain dont like the show. HOWEVER, this mod acctually made me concider watching some Star Trek...that is impressive. Still Im a Star Wars Geek at heart. And I still beleive star wars owns star trek, hands down. That isnt what I came to say though. I was really impressed by how well the ships were placed into this game. The Federation faction fits in like it belonged in this game. The sound effects are all perfect! But what I love the most are the freaking phasers ^_^ its so much fun to watch those red beams tear through the enemy ship's sheilds. XD Oh boy, man against 2 Hard AI's(me as Federation, them as the empire) I was losing as I needed to get used to the Federation ships. Well, I thought I was gonna get owned, and then I upgraded my space station again and what do I see....yup its the enterprise. XD I hardly know anything about Star Trek Ships, but I do recognize that ship. I immediatly got it, and within less than a minute completely turned the game around. The Enterprise was owning everything they shot at me. After that it was all downhill for the AI, they didn't stand a chance. Great mod. I notice bugs, but they were mostly just wrong descriptions or missings on hardpoints. THen again, this mod isnt 100% complete...soooo thats expected. I, an avid Star wars fan and hater of Star Trek, will acctually be looking forward to more from this mod.




Guest

I didn't make it!

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#16 12 years ago

Wow, when was the last time you were hear?

And we are all starwars FANS at heart,.... never say geek!




Darth Turner

The most retarded sith EVAR!

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3rd July 2006

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#17 12 years ago

XD I have been lurking every now and then, but Ive been over at the JK:JA forums lately. O.o And I didn't think anyone would even ask where I have been.




Guest

I didn't make it!

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#18 12 years ago

Don't worry ;) I always remember people

I have to admit: The SMG are pretty hardworkers. I'd rather be on their team instead of IA2's.True. I know when you ask them to do something they will do it, instead of the kids I manage....

[PS. SAU was when I coded my first unit!]




Scout2107

What?

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28th January 2007

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#19 12 years ago

Hey how do you install this? Its not like the other mods, it seems to be missing a lot.




MerlinGalgotta

Project Lead

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19th December 2006

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#20 12 years ago

Exactly as the other mods(e.g. c:\program files\empire at war\game data\mods\trek wars). It only adds the Federation of Planets as playable faction in skirmish battles. It does not more and it should not do more.