Trying to add a new ground unit - what am I doing wrong? -1 reply

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#1 9 years ago

Hi all - have recently picked up EaW again after a long hiatus, and started tweaking my game.

Whilst I have figured out the system used for space units (there are some wonderfully talented modellers out there) - ground units are another matter entirely.

After some trial and error, I have managed to make a new unit appear in game - nothing spectacular, just Navy Troopers, using existing (Land Commander) models. They work well enough in game, and appear fine as Garrison and pre-placed units in Campaign files.

My problem, is that I just cannot make them appear as buildable in the Campaign (I am not worried about Skirmish). :o

I have clearly missed something, but I am not sure what? I have pasted the relevant entries for the new unit below. I'd greatly appreciate if someone better at this than me could have a look...:)

5 TEXT_UNIT_IMPERIAL_ARMY_TROOPER TEXT_ENCYCLOPEDIA_CLASS_INFANTRY TEXT_TOOLTIP_IMPERIAL_ARMY_TROOPER Rebel_Trooper Plex_Soldier Underworld_Merc MPTL Rebel_Infiltrator Destroyer_Droid i_button_ei_field_commander.tga ei_fieldcommander.alo ei_trooper.alo 1.0 10 3.0f 10.0 10 No 0.7 12.0 0.278 0.278 Attention, Emperor_Palpatine, Darth_Vader

1.0 0.556 0.04 0.04 12.0

0 0 Armor_Infantry

13 0.5

0 0 1 7

Walk Infantry Fodder Infantry Infantry No 0 Yes Yes

75

SELECTABLE SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT

B_Chest Yes Yes Yes Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 Damage_Infection, Infantry_Melt_Death_Clone_00 0.25 0.0

EHD_Reinforcements_En_Route EHD_Reinforcements_Available EHD_Reinforcements_Cancelled

Unit_Select_Imp_Guard Unit_Move_Imp_Guard Unit_Move_Imp_Guard Unit_Attack_Imp_Guard Unit_Assist_Move_Imp_Guard Unit_Assist_Attack_Imp_Guard Unit_Guard_Imp_Guard Unit_Stormtrooper_Death

Infantry Land Infantry 1x1 yes 10

.3 2

Yes No

7250.0 20 Proj_Hand_Blaster_Red 2.0 7.0 1.0

Infantry, 0 Vehicle, 5.0 Air, 70.0 Structure, 10.0

750.0 50.0 250.0 50.0

3.0 AvoidAntiInfantryTurrets

Generic_Footprint, Infantry_Terrain_Modifier, High_Ground 1.0 2.0 2.0

3 5.0, 5.0 Generic_Shadow B_Chest 1 99 99 SPREAD_OUT SPEED_MULTIPLIER, 0.5f TAKE_DAMAGE_MULTIPLIER, 0.5f Unit_Take_Cover_Storm_Trooper

Imperial_Army_Trooper TEXT_UNIT_IMPERIAL_ARMY_TROOPER LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING Yes 0.5 None 3.0 16.0 .2 2

TEXT_IMPERIAL_ARMY_TROOPER_SQUAD Rebel_Trooper Plex_Soldier MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret TEXT_TOOLTIP_IMPERIAL_ARMY_TROOPER TEXT_ENCYCLOPEDIA_CLASS_INFANTRY 1 Yes 18 100 Empire 50 50 12 Yes Yes 1 0 1 0 E_Ground_Barracks DUMMY_GROUND_COMPANY 1 yes infantry Imperial_Landing_Craft Imperial_Army_Trooper_Team Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper 9 i_button_ei_field_commander.tga EI_TROOPER.ALO EI_TROOPER.ALO 5 0 0 5 45 EHD_Build_Troops EHD_Recruitment_Canceled Unit_Complete_Storm_Trooper Unit_Fleet_Move_Storm_Trooper

300 5 Tactical_Units

SPREAD_OUT SPEED_MULTIPLIER, 0.5f TAKE_DAMAGE_MULTIPLIER, 0.5f HUNT 0.05 0 54

65 TEXT_IMPERIAL_ARMY_TROOPER_SQUAD Rebel_Trooper Plex_Soldier MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret TEXT_TOOLTIP_IMPERIAL_ARMY_TROOPER TEXT_ENCYCLOPEDIA_CLASS_INFANTRY No TEAM,SELECTABLE,UNIT_AI REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT REVEAL 200.0 800.0 Infantry Infantry Infantry

.8 12.0 Land Infantry 1 Infantry 1x1 true 4.0 Rows 2 .1 .1 Yes 80 200

i_button_ei_field_commander.tga

140.0 50.0 200.0 130.0 200.0 25

SPREAD_OUT SPEED_MULTIPLIER, 0.5f TAKE_DAMAGE_MULTIPLIER, 0.5f




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#2 9 years ago

one issue is that the army trooper model (the one I at least used) doesn't work with stormtrooper animations.




DragonShadow

shady dragon-person

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15th April 2006

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#3 9 years ago

1

i think the value here should be 0 as this isn't actually used anymore in the game, but i'm not sure, it's been too long since i've edited ground units.




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#4 9 years ago

I'm pretty sure DragonShadow is right. I don't recall seeing that set to anything other than 0.