Trying to add a new ground unit - what am I doing wrong? -1 reply

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#1 6 years ago

Hi all - have recently picked up EaW again after a long hiatus, and started tweaking my game.

Whilst I have figured out the system used for space units (there are some wonderfully talented modellers out there) - ground units are another matter entirely.

After some trial and error, I have managed to make a new unit appear in game - nothing spectacular, just Navy Troopers, using existing (Land Commander) models. They work well enough in game, and appear fine as Garrison and pre-placed units in Campaign files.

My problem, is that I just cannot make them appear as buildable in the Campaign (I am not worried about Skirmish). :o

I have clearly missed something, but I am not sure what? I have pasted the relevant entries for the new unit below. I'd greatly appreciate if someone better at this than me could have a look...:)

5TEXT_UNIT_IMPERIAL_ARMY_TROOPERTEXT_ENCYCLOPEDIA_CLASS_INFANTRYTEXT_TOOLTIP_IMPERIAL_ARMY_TROOPER Rebel_Trooper Plex_Soldier Underworld_Merc MPTL Rebel_Infiltrator Destroyer_Droid i_button_ei_field_commander.tgaei_fieldcommander.aloei_trooper.alo1.0103.0f10.010No0.712.00.2780.278 Attention, Emperor_Palpatine, Darth_Vader 1.00.5560.040.0412.000 Armor_Infantry 130.50017WalkInfantryFodderInfantryInfantryNo0YesYes75SELECTABLESURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNITB_ChestYesYesYesDamage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01Damage_Infection, Infantry_Melt_Death_Clone_000.250.0EHD_Reinforcements_En_RouteEHD_Reinforcements_AvailableEHD_Reinforcements_CancelledUnit_Select_Imp_GuardUnit_Move_Imp_GuardUnit_Move_Imp_GuardUnit_Attack_Imp_GuardUnit_Assist_Move_Imp_GuardUnit_Assist_Attack_Imp_GuardUnit_Guard_Imp_GuardUnit_Stormtrooper_Death Infantry Land Infantry 1x1yes10.32YesNo7250.020Proj_Hand_Blaster_Red2.07.01.0 Infantry, 0 Vehicle, 5.0 Air, 70.0 Structure, 10.0 750.050.0250.050.03.0AvoidAntiInfantryTurretsGeneric_Footprint, Infantry_Terrain_Modifier, High_Ground 1.0 2.0 2.0 35.0, 5.0Generic_ShadowB_Chest19999SPREAD_OUTSPEED_MULTIPLIER, 0.5fTAKE_DAMAGE_MULTIPLIER, 0.5fUnit_Take_Cover_Storm_TrooperImperial_Army_TrooperTEXT_UNIT_IMPERIAL_ARMY_TROOPERLANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING Yes 0.5 None 3.0 16.0 .2 2 TEXT_IMPERIAL_ARMY_TROOPER_SQUAD Rebel_Trooper Plex_Soldier MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret TEXT_TOOLTIP_IMPERIAL_ARMY_TROOPERTEXT_ENCYCLOPEDIA_CLASS_INFANTRY 1 Yes18100Empire505012 Yes Yes1010E_Ground_BarracksDUMMY_GROUND_COMPANY1yesinfantryImperial_Landing_Craft Imperial_Army_Trooper_Team Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper, Squad_Imp_Army_Trooper 9 i_button_ei_field_commander.tgaEI_TROOPER.ALOEI_TROOPER.ALO50 0 545EHD_Build_TroopsEHD_Recruitment_CanceledUnit_Complete_Storm_TrooperUnit_Fleet_Move_Storm_Trooper3005Tactical_UnitsSPREAD_OUTSPEED_MULTIPLIER, 0.5fTAKE_DAMAGE_MULTIPLIER, 0.5fHUNT0.0505465TEXT_IMPERIAL_ARMY_TROOPER_SQUAD Rebel_Trooper Plex_Soldier MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret TEXT_TOOLTIP_IMPERIAL_ARMY_TROOPERTEXT_ENCYCLOPEDIA_CLASS_INFANTRYNoTEAM,SELECTABLE,UNIT_AIREVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNITREVEAL200.0800.0Infantry Infantry Infantry .8 12.0 Land Infantry 1 Infantry 1x1 true 4.0 Rows 2 .1 .1 Yes80200i_button_ei_field_commander.tga140.050.0200.0130.0200.025SPREAD_OUTSPEED_MULTIPLIER, 0.5fTAKE_DAMAGE_MULTIPLIER, 0.5f




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#2 6 years ago

one issue is that the army trooper model (the one I at least used) doesn't work with stormtrooper animations.




DragonShadow

shady dragon-person

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16th April 2006

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#3 6 years ago

1

i think the value here should be 0 as this isn't actually used anymore in the game, but i'm not sure, it's been too long since i've edited ground units.




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#4 6 years ago

I'm pretty sure DragonShadow is right. I don't recall seeing that set to anything other than 0.