Trying to make a mod -1 reply

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#1 6 years ago

intro Im trying to make a mod for FOC this mod is called R-C or Republic Commandos while I don't plan on releasing it I plan on it being a learning experience, so I make to mod frame and tried to code in a hero (Ahsoka Tano), but as I was running it gave me this error message

xml parse error-file.\data\XML\GUIDialogs.xml: File has syntax errors, see log file.

Problem and what I did When I try to run this mod i get an error message saying

xml parse error-file.\data\XML\GUIDialogs.xml: File has syntax errors, see log file.

I tried to fix this by removing/changing files as well as adding the GUIDialogs file, but none of it worked, so I scraped the mod and tried to rebuild it, but the same thing happened again, so im wondering what I did wrong.

What This mod includes -added in Ahsoka Tano.xml -added in model and textures, as well as animations Ahsoka Tano -edited Gameobjectfile to open Ahsoka_Tano.xml

Please Help!! :bows:




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#2 6 years ago

A syntax error message, in my experience, means that somewhere in that file there is: A line that is not recognised because the order of the words (syntax) in it is wrong Or There is a line in there that has not been closed off correctly. Could you attach that file, or upload it somewhere so it can be looked at. (Unless someone else knows what the problem is - I've never had a problem with that file before)




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#3 6 years ago
AUS_Doug;5627796A syntax error message, in my experience, means that somewhere in that file there is: A line that is not recognised because the order of the words (syntax) in it is wrong Or There is a line in there that has not been closed off correctly. Could you attach that file, or upload it somewhere so it can be looked at. (Unless someone else knows what the problem is - I've never had a problem with that file before)

Sure here is my GUIDIAlOG File code(and no I didn't forget any of it :P also my N00B guess would be that the error is near the top of the code because that's where the frame codes are. also I checked it with an xml editor and it didn't find anything [CODE]<?xml version="1.0" encoding="utf-8"?> 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#4 6 years ago

I was just thinking that the log file it Generated could help me and anyone who helps me, but I can't find it :(




Blood Asp

Modding, Coding, Pwning

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9th November 2010

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#5 6 years ago

What exactly are you editing the guidialog.xml for?




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#6 6 years ago
Blood Asp;5627932What exactly are you editing the guidialog.xml for?

I am not. I am sorry if i didn't make it clear, but the first time i ran the mod I didn't even have a guidialog.xml I only add in an unedited one later to see if that could fix it, but it didn't work :(. It would be easy to fix the error if i knew how I caused it....Btw this is the link that showed me how to mod empire at war




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#7 6 years ago

Now that is quite odd; Using the compare plug-in on Notepad++, I just compared the code you posted to that from the ORIGINAL GUIDialogs file and it says that they are exactly the same. I'm afraid I don't quite know what is wrong. Also, I have no idea where the log file gets generated after an error like this; I've looked before but have never found it.




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#8 6 years ago
AUS_Doug;5628028Now that is quite odd; Using the compare plug-in on Notepad++, I just compared the code you posted to that from the ORIGINAL GUIDialogs file and it says that they are exactly the same. I'm afraid I don't quite know what is wrong. Also, I have no idea where the log file gets generated after an error like this; I've looked before but have never found it.

hmm maybe its a problem in the XML I made so i'm going to try to run it without any file in my mod and if that works then i will create another unit for the mod and see if it runs with that file anyway heres the code for the xml File.

PS I based this off of the Luke Skywalker Code.

<?xml version="1.0"?> 5YesYesTEXT_HERO_AHSOKA_TANO_JEDITEXT_TOOLTIP_AHSOKA_TANO_JEDI TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT RI_AHSOKA.ALOi_button_RI_skywalker.tga SELECTABLE SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT Unit_Light_Saber_On Unit_Light_Saber_Off b_saber 0.0, 0.0, 0.0 0.0, -5.1705, 0.0 0.17 15.0 Yes Infantry Generic_Footprint, Infantry_Terrain_ModifierYesYesNoYesyes1.01 1.0 120.0 6.5 2.0 2.0 Land Infantry .5 10 .1 .1 .25 Unit_Obiwan_Lightsaber_Idle_Loop Unit_Obiwan_Lightsaber_Moving_Loop Unit_Obiwan_Lightsaber_Cinematic_Loop 10.0 1.75WalkNoRebel10200500350100Noyes Armor_Hero no Proj_Lightsaber_Luke 1.0 20 Infantry, 0.0 Vehicle, 0.0 Air, 0.0 Structure, 0.0 200.01.020.07.0Unit_Select_Luke_LandUnit_Move_Luke_LandUnit_Fleet_Move_Luke_LandUnit_Attack_Luke_LandUnit_Guard_Luke_LandUnit_Group_Move_Luke_LandUnit_Group_Attack_Luke_Land Unit_Health_Low_Luke_Land Unit_Health_Critical_Luke_Land Unit_Defeat_Luke_Land RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled True LandHero 2 Infantry1x135.0, 5.0Generic_ShadowB_Chest Yes YesNo273.0fSelection_Rebel_HeroHighlight_Rebel_HeroTrue500100.0200.0300.05.0AntiInfantry200.05000.0YesNo 10000 0.00.25YesSPRINT30.0SPEED_MULTIPLIER, 5f 7.0 20.0 FalseFORCE_CLOAK10.060.0 Luke_Force_Cloak Unit_Cloak_Luke_Land 500.0 Take_Damage.350.20180.0 135.0 NoDarth_Vader_Expansion, Mandalorian_Indigenous, Mustafarian_Indigenous, Noghri_Indigenous, Sullustan_Civilian, Hutt_Civilian, Twilek_Female, Sand_Person_Sniper_A, Bothan_Civilian, Wookie_Warrior, Mon_Calamari_Civilian, Desert_Civilian_A, Swamp_Civilian_A, Urban_Civilian_A, Snow_Civilian_A, Pirate_Soldier, Rebel_Trooper, Rebel_Pilot, Rebel_Infiltrator, Scout_Trooper, Scout_Trooper_No_Bike, Stormtrooper, Destroyer_Droid, Underworld_Disruptor_Merc, TIE_Crawler, T2B_Tank, Dark_Trooper_PhaseIIUnit_Lightsaber_Projectile_BlockSpecial_AttackYes0.0120.01.00.00.020.5StructureEarthquake_Dust_ParticlesTake_Damage.40.2.8Silri, Emperor_Palpatine, Mandalorian_Indigenous, Mustafarian_Indigenous, Noghri_Indigenous, Sullustan_Civilian, Hutt_Civilian, Twilek_Female, Sand_Person_Sniper_A, Bothan_Civilian, Wookie_Warrior, Mon_Calamari_Civilian, Desert_Civilian_A, Swamp_Civilian_A, Urban_Civilian_A, Snow_Civilian_A, Pirate_Soldier, Rebel_Trooper, Rebel_Pilot, Rebel_Infiltrator, Scout_Trooper, Scout_Trooper_No_Bike, Stormtrooper, Destroyer_Droid, Underworld_Disruptor_Merc, Dark_Trooper_PhaseIIUnit_Force_AbsorbColor_Flash2.0, 0.4, 0.40.5 User_Input 20.0200.0Lukes_Light_Saber15.0 User_Input 255, 255, 255, 255.4Yes0.5Ground_Activated60Ground_ActivatedNoRHD_Removing_Corruption5TEXT_HERO_AHSOKA_TANO_JEDI_TEAMTEXT_TOOLTIP_AHSOKA_TANO_JEDI TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT i_button_RI_skywalker.tgaYes100Rebel001500DUMMY_GROUND_COMPANYLuke_Jedi_XWingAhsoka_Tano_JediYesYesyes 10000 trueRHD_Request_AssistanceRHD_Request_CanceledUnit_Select_Luke_LandUnit_Select_Luke_LandUnit_Fleet_Move_Luke_LandLandHero 2 1230024RC_Level_two_Tech_UpgradeTactical_Units1-15TEXT_UNIT_LUKE_XWING TIE_Fighter TIE_Bomber Tartan_Patrol_Cruiser TEXT_ENCYCLOPEDIA_CLASS_FIGHTER TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI rv_XWing.ALOi_button_RI_skywalker.tga1.0401.0f0.985.01.50.0f3.00.13.060300.0Yes1.5SELECTABLE, TRANSPORTFIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN Armor_Hero_Transport Rebel200500599995001yesno01812no2020YesProj_Ship_Medium_Laser_Cannon_Red80.123.5200.01000.00.2800.0 Fighter, 1.0 Bomber, 1.0 Transport, 1.0 Corvette, 15.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 Infantry, Vehicle, Structure, Air Medium_Explosion_SpaceLarge_Damage_Space Unit_X_Wing_Death_SFX Unit_Select_LukeUnit_Move_LukeUnit_Fleet_Move_LukeUnit_Attack_LukeUnit_Guard_LukeUnit_Assist_Move_Luke Unit_Assist_Attack_Luke Unit_Health_Low_Luke Unit_Health_Critical_Luke Unit_Enemy_Health_Low_Luke Unit_Enemy_Health_Critical_Luke Unit_Defeat_Luke Unit_X_Wing_Fire Unit_X_Wing_Fly_By 5 10 Unit_X_Wing_Cinematic_Engine_Loop 500 2200.0, 100.0Generic_Shadow112 Space Fighter | SpaceHero | AntiFighter | AntiBomber yes 15.0 Space Yes2Yes0.22.0fSmall_Explosion_SpaceUnit_X_Wing_Spinning_BytrueLuke_Jedi_Xwing_LandingLUCKY_SHOT Unit_Lucky_Shot_Luke SPOILER_LOCKWEAPON_DELAY_MULTIPLIER, 3.0fSHIELD_REGEN_MULTIPLIER, 1.0fENERGY_REGEN_MULTIPLIER, 1.0fSPEED_MULTIPLIER, 2Unit_Ability_On_LukeUnit_Ability_Off_LukeLuke_Jedi_XWingRV_XWing_Landing.aloi_button_x_wing.tgaTRANSPORT3.5HIDE_WHEN_FOGGEDNo-700, -700, 0700, 700, 1500FalsetrueLanding Transport I also edited the Hero Companies File with this TEXT_HERO_AHSOKA_TEAMi_button_luke_skywalker.tgaYes100Rebel001500DUMMY_GROUND_COMPANYLuke_XWingAhsoka_Tano_JediYesYes TEXT_TOOLTIP_AHSOKA_TANO_JEDI TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR RHD_Request_AssistanceRHD_Request_CanceledUnit_Respawn_LukeUnit_Respawn_LukeUnit_Fleet_Move_Luke Just 1 question is there anything else I need to edit to make a hero? BTW thx for helping :anime:




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I didn't make it!

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#9 6 years ago

I found a problem in a one of the XML's I edited, so it seems that a GUIDIALOGS error means that there is a problem with any script in the mod. anyway I found another error. xml parse error - File .\Data\XML\SurfaceFX.xml: file has synatax errors, see log file Im going to look and try to fix it, but if I can't i'll post the original, but its more then likely that the error is in the coding I edited.

Update: I got rid of all my mod files and tried to run it, but I still got the xml parse error - File .\Data\XML\GUIDIALOGS xml: file has synatax errors, see log file. I just don't get it :(




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I didn't make it!

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#10 6 years ago

I looked at the surfaceFx file and all I got was that it was how units reacted with the ground eg damage on lava, or can't cross a mountain. So anyway here is the code <?xml version="1.0" encoding="utf-8"?>

NONE0.51.0i_surface_good.tga0.250.25i_surface_high.tga-0.5i_surface_slow.tga-0.5i_surface_slow.tga-0.5i_surface_slow.tga101.0i_surface_damage.tga101.0i_surface_damage.tgai_surface_infantry.tgaNONE0.250.25i_surface_high.tga-0.5i_surface_slow.tga-0.5i_surface_slow.tga-0.5i_surface_slow.tga101.0i_surface_damage.tga101.0i_surface_damage.tgaNONEi_surface_infantry.tgaNONE0.51.0i_surface_good.tgaNONE0.250.25i_surface_high.tgaNONE-0.5i_surface_slow.tga-0.5i_surface_slow.tga-0.5i_surface_slow.tgaNONE101.0i_surface_damage.tga101.0i_surface_damage.tgaFootprint_BumpNONESplash_Wake_Continuous0.0EXPLOSION_SCORCH_TINYNONENONENONEEXPLOSION_SCORCH_SMALLNONENONENONEEXPLOSION_SCORCH_MEDNONENONENONEEXPLOSION_SCORCH_LARGENONENONENONEEXPLOSION_SCORCH_HUGENONENONENONEEXPLOSION_SCORCH_MASSIVENONENONENONEEXPLOSION_SCORCH_MASSIVE_DARKNONENONENONETrack_BumpTread_LTread_RNONETread_LTread_RSplash_Wake0.2Track_Bump_HalfTread_LTread_RNONETread_LTread_RSplash_Wake0.2R2D2_TracksNONESplash_Wake_Continuous0.0AT_AT_FootPuff_DirtAT_AT_Footprint_DirtUnit_Anim_AT_AT_Foot_PlantAT_AT_FootPuff_DirtAT_AT_Footprint_DirtUnit_Anim_AT_AT_Foot_PlantAT_AT_FootPuff_GrassAT_AT_Footprint_GrassUnit_Anim_AT_AT_Foot_PlantAT_AT_FootPuff_SnowAT_AT_Footprint_SnowUnit_Anim_AT_AT_Foot_PlantAT_AT_FootPuff_SnownoneUnit_Anim_AT_AT_Foot_PlantAT_AT_FootPuff_WaterUnit_Anim_AT_AT_Water_Foot_PlantAT_AT_FootPuff_DirtRancor_Footprint_dirtNONEAT_AT_FootPuff_DirtNONENONESplash_Wake0.2AT_AA_FootPuff_DefaultAT-AA_Footprint_dirt_rightUnit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultNONEUnit_Anim_SPMAT_Foot_PlantSplash_Wake0.2Unit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultAT-AA_Footprint_dirt_leftUnit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultNONEUnit_Anim_SPMAT_Foot_PlantSplash_Wake0.2Unit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultPod_Walker_Footprint_dirtUnit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultNONEUnit_Anim_SPMAT_Foot_PlantSplash_Wake0.2Unit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultAT-ST_Footprint_dirtUnit_Anim_AT_ST_Foot_PlantAT_AA_FootPuff_DefaultNONEUnit_Anim_AT_ST_Foot_PlantSplash_Wake0.2Unit_Anim_AT_ST_Water_Foot_PlantAT_AA_FootPuff_DefaultSPMAT_Footprint_dirtUnit_Anim_SPMAT_Foot_PlantAT_AA_FootPuff_DefaultNONEUnit_Anim_SPMAT_Foot_PlantSplash_Wake0.2Unit_Anim_SPMAT_Foot_PlantDefaultTrack_GrassTrack_DirtDefaultContinuous_Test_ParticleTrueTrack_GrassTrack_DirtUnit_Anim_Dirt_Infantry_Foot_PlantUnit_Anim_Snow_Infantry_Foot_PlantUnit_Anim_Grass_Infantry_Foot_PlantUnit_Anim_Dirt_Infantry_Foot_PlantUnit_Anim_Water_Infantry_Foot_PlantUnit_Anim_Concrete_Infantry_Foot_PlantUnit_Anim_Infantry_Death_DirtUnit_Anim_Infantry_Death_SnowUnit_Anim_Infantry_Death_GrassUnit_Anim_Infantry_Death_DirtUnit_Anim_Infantry_Death_WaterUnit_Anim_Infantry_Death_ConcreteUnit_Anim_Infantry_Death_DirtUnit_Anim_Infantry_Death_SnowUnit_Anim_Infantry_Death_GrassUnit_Anim_Infantry_Death_DirtUnit_Anim_Infantry_Death_WaterUnit_Anim_Infantry_Death_ConcreteProjectile_Dirt_CollideUnit_Projectile_Vehicle_RicochetSplash_BulletLava_BubblesSplash_Wake_IceProjectile_Dirt_CollideUnit_Projectile_Infantry_RicochetSplash_BulletLava_BubblesSmall_Explosion_Space_EmpireHover_Particles0.2Splash_Wake0.2Splash_Wake_Lava0.2Splash_Wake_Ice0.2NONE0.2