Trying to make units garrison into bunkers/transports -1 reply

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#1 7 years ago

I've been using the Absolute Corruption Mod for FoC, but one thing that bugs me is that some new infantry & heroes can't enter bunkers or transports.

So i started messing with the XML files to change it. I figured i needed to add the Garrison_Unit to Land Behavior. It worked, but with strange results. They enter one at a time & seem to multiply when they exit. Their formations are also messed up.. when they land on a planet they are all stacked on top of each other, & when they move, they are outside of the green selection circle.

I've been trying different things through trial & error with no luck. I've searched threads, forums, & looked up modding tutorials & haven't found anything related to this. I'm stumped.

Any ideas how to make a simple thing like this work for this mod?




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#2 7 years ago

I figured it out.

By adding the GARRISON_UNIT property to the unit's LandBehavior in the Containers.XML file, it worked. I was adding it to the GroundInfantry.XML & that was causing the weird behavior when exiting/entering bunkers & transports.

I'm guessing it had something to do with the way the shock troopers are set up in the Groundinfantry XML. They are based off a unit called "squad_stormtrooper" which is based off the regular storm troopers.

When i added the GARRISON_UNIT to the Eweb troopers it worked fine & they are not based off of anything. Also, I was able to get the field commanders in bunkers by adding GARRISON_UNIT in the Genericherounits XML.

Now i just have to figure out how to get the major heroes into bunkers....