I recently installed the lucrehulk model into my game. It works almost perfectly. For some reason the ship is smoking from somewhere near the hangar bay. The ship has taken no damage. I have searched several forums and found no solution. Any help is greatly appreciated.
Ah, this is a common error made by modders. The person who made the mod forgot to specify the emit damage bone for the lucrehulk hanger hard point and thus as a result, caused it to smoke like that.
Never Mind. I seem to have found a solution. I added HP_HNGR_EMITDAMAGE to my Fighter Bay hardpoint in the HardPoints.xml file. My ship is no longer on fire.
Thanks for the help. I wish I had found the solution before I posted.
hey man how did ur ship turn out i just put the lucrehulk in to mine turned out great
I am very happy with mine, like a kid in a candy store.
According to "The New Essential Guide to Vehicles and Vessels", the Lucrehulk was armed with 42 laser cannons. So, I armed mine with four Large Laser Cannons. Each laser cannon fires 20 shots. It also spawns one Y-Wing and 3 X-Wing squadrons. I wanted it to be geared towards fighter defense, but it still does a good gob against corvettes and frigates.
Actually I just looked on wookieepedia and saw that the Lucrehulk had 42 quad turbolaser batteries before the Clone Wars. During the Clone Wars the arms had 164 point-defense quad laser cannons and 472 assault laser cannons. Hopefully that helps you out.
I looked on wookieepedia and found two types of Lucerhulk_Class ships. A Droid Control Ship and a Battleship. The Control Ship did have 42 Quad Turbolaser emplacements, much weaker than the Battleship. However, my book does say quad laser emplacements, could be a typo. Thanks for the info.