Unit affiliation problems with AI -1 reply

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anthraxus899

I don't spend enough time here

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23rd July 2006

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#1 12 years ago

Hello, I just added a few new ships to the CIS, which were orginally rebel. I changed the affiliation to CIS and they show up on the CIS's command bar, and not the rebels, however, the AI, someone how ahold of a lucrehulk and a providence, units, which, according tot he code, they shouldn't have. How did they acquire these units, and how can I make it so they can't get them anymore?




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#2 12 years ago

Make a completely new code for them, Or you could use this line right here, - - Merchant_FreighterPirates001Yes60013NoRHD_Reinforcements_En_RouteRHD_Reinforcements_AvailableRHD_Reinforcements_Cancelled - 110021Tactical_Units - - - All you need to do is change it accordingly to the existing one.




anthraxus899

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23rd July 2006

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#3 12 years ago

Is making a new code completely necessary? I don't see why just changing affilitation won't work.




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#4 12 years ago

It just wont work, Hows that sound? you NEED to do this, All you need to do is paste it in wichever SPACE UNITS XML and change it accordingly, it can be done within oh i dont know, 2 minutes?




DarthArbiter

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21st June 2006

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#5 12 years ago

about 10 seconds.... But you should also make sure it doesn't have the same name as the original.




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#6 12 years ago

Wich is why i said change it accordingly.




anthraxus899

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23rd July 2006

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#7 12 years ago

ah, ok, I see