Change the to 99, in the company, or squadron data.
or the line, Yes and Yes change the Yes to a No , for skirmish change this line, Tactical_Units to this this saves editing other XMLs
Hi guys, This seems to work for some units, how would i go about removing the Defiler from the game? Thanks
Go to the file Minor_Heroes_Expansion.xml, and try changing the line to a building that dosent exist
That might not work though, so what I did was remove the lines describing the spread corruption ability. That way the AI will still build them, but they cant corrupt or sabotage anything
Thanks guys! Jon, how would I go about doing that? (Removing the ability to sabotage and spread corruption that is)
remove the abilities from the data, they should be named so just delete that ability entry
Right, Iv removed the abilities entries but now after selecting 'start game' from the launcher I get an error message about a runtime error. I also tried changing the tech level needed to build defilers, with this when I start the game I get an error report message. Any ideas?
the ZC units have to have tech level set on 0
yeah, checked that too, maybe its the file type, im just using the standard MEG file opening with notepad. Even changing a single number produces the runtime error. Sort of new to this and not too sure where im going wrong!