Unit elimination -1 reply

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Guest

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#1 12 years ago

How do I edit units out of the game?




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#2 12 years ago

Change the to 99, in the company, or squadron data.




Valgarochi

Let's go find Carmine...

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16th February 2007

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#3 12 years ago

or the line, Yes and Yes change the Yes to a No , for skirmish change this line, Tactical_Units to this this saves editing other XMLs




Guest

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#4 12 years ago

Hi guys, This seems to work for some units, how would i go about removing the Defiler from the game? Thanks




Jon McClane

The Internet ends at GF

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21st December 2004

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#5 12 years ago

Go to the file Minor_Heroes_Expansion.xml, and try changing the line to a building that dosent exist

That might not work though, so what I did was remove the lines describing the spread corruption ability. That way the AI will still build them, but they cant corrupt or sabotage anything




Guest

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#6 12 years ago

Thanks guys! Jon, how would I go about doing that? (Removing the ability to sabotage and spread corruption that is)




Valgarochi

Let's go find Carmine...

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16th February 2007

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#7 12 years ago

remove the abilities from the data, they should be named so just delete that ability entry




Guest

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#8 12 years ago

Right, Iv removed the abilities entries but now after selecting 'start game' from the launcher I get an error message about a runtime error. I also tried changing the tech level needed to build defilers, with this when I start the game I get an error report message. Any ideas?




Valgarochi

Let's go find Carmine...

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16th February 2007

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#9 12 years ago

the ZC units have to have tech level set on 0




Guest

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#10 12 years ago

yeah, checked that too, maybe its the file type, im just using the standard MEG file opening with notepad. Even changing a single number produces the runtime error. Sort of new to this and not too sure where im going wrong!




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