Walking on objects -1 reply

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redgroupclan

is gay.

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16th August 2008

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#1 9 years ago

How do I make it so units can walk on objects? For those of you whole play Forces of Corruption, take a look at the Prop_Urban_Wall_A that Urai Fen walks on on the Hypori mission to get to the Droid Works. The walls are used as a bridge, and there is no land raised into them to act as the actual bridge. Urai just walks on the prop. I am wondering how to get my Urban_Wall_A in my EAW Map Editor to act as a bridge, because right now units will just go right through the wall.




Mobius13

aka Mobby!

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17th February 2009

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#2 9 years ago
redgroupclan;4959755How do I make it so units can walk on objects? For those of you whole play Forces of Corruption, take a look at the Prop_Urban_Wall_A that Urai Fen walks on on the Hypori mission to get to the Droid Works. The walls are used as a bridge, and there is no land raised into them to act as the actual bridge. Urai just walks on the prop. I am wondering how to get my Urban_Wall_A in my EAW Map Editor to act as a bridge, because right now units will just go right through the wall.

there actually is land raised under it, its just that the mappers use the "Hole" Setting on the textures for the land under it. So that way it looks like he is walking on the prop.




redgroupclan

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#3 9 years ago

Hole setting? How would I do that? Though I guess since there really was raised land I have no use for this anymore, I was hoping to save myself from making crappy uneven looking ramps in an urban map. I would raised the land in different increments then smooth it out with the middle mouse button...that doesnt work too well. And that loading a .png height map crap doesnt work too well with me.