Okayfor this units for the underworld i just edited modelname and hardpoints cost and stuff. but when i try to sellect the unit or go over it with the cursor the game freezes whats could be wrong???
4 TEXT_UNIT_POD_WALKER Stormtrooper Scout_Trooper M1_Repulsor_Tank UC_Empire_Buildable_Anti_Vehicle_Turret TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER TEXT_TOOLTIP_PODWALKER EV_PodwalkerMK1.ALO SELECTABLE WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, DAMAGE_TRACKING
GoodInfantryCrusher 200 1.0 1.8
Yes 0.8117 1.5 1.1 4 3.75 Yes yes .4 Land Large Vehicle 9.0 12.0 12 60 6 Standard .8 .3 1 0.5
1, 0.66, 0.33 0, 1, 2 null,SFX_Grenade_Detonation,SFX_Grenade_Detonation true
yes yes No 50 3.0f
20 0 500 0 500 300 Yes No Proj_Ground_Laser_Cannon_Blue_JA6 1.5 2 0.2 200.0
250.0 240.0 AntiVehicle
Infantry, 10.0 Vehicle, 1.0 Air, 70.0 Structure, 5.0
EHD_Build_Vehicle EHD_Unit_Canceled EHD_Construction_Complete
Unit_Select_Pod_Walker Unit_Move_Pod_Walker Unit_Attack_Pod_Walker Unit_Guard_Pod_Walker Unit_AT_ST_Fire
Vehicle | AntiVehicle i_button_pod_walker.tga Walker 1x1 yes 2 2 2 40.0, 40.0 Generic_Shadow 1 Yes Yes Yes 20.0 0.0 Yes 100 Walker Shield_Penetration_Effect_Particle False
Damage_Normal, Pod_Walker_Death_Clone 400 60
You have to change this line - Proj_Ground_Laser_Cannon_Blue_JA 6 you have a space between JA and 6. Check your projectiles and see wats it called. If it is called that then add an underscore to it between the JA and 6. Let me know if it works.
That happens if you paste a peepload of text in your post. If you look in the XMLs, the space (probably) won't be there.
People always start about space....... that is of pasting yes. but what could cause the problem the game freezes just before my cursor will go over it
Well. I had a very similar problem when I was remaking my custom SSD for FoC, only it was something to do with the hardpoints. It happened a few times since then and every time in memory it was because the hardpoint didn't have the tag at the bottom, since I usually copy and edit. So I checked through for typoes like that and didn't notice anything like that, and I can't see anything that seems similar. If I could use my proper computer I'd check for info myself but I can't so I'll just give my best suggestions; make sure you have all of the correct info, check for typoes, all that generic stuff. It could be something to do with how Chewbacca's vehicle capture ability thing works. I'm pretty sure all ground vehicles need to have a captured version but that could just be for the generic EaW stuff. Then again, having a similar(meaning, I think identical)name to the original EaW unit could be a problem on that level. I honestly can't come up with much else... I don't work on the ground units... Ground combat is boring and laggy for me. EaW is basically a 3rd person shooter with ships for me. :D
Well, I thnk space is boring mostly and play land most of the time :p There isnt any other of this unit this is the original pidwalker edited. with and without hardpoints i both tryed ingame but still freezes every line is correct spelled because its and edited original one. the captured version i didnt past but it has one. so this is thw wierd problem nothing wrong but game still freezes. with this unit
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WT* okay forget the podwalker i a a stimilair problem but this time just before the last hit it must take to die, so when this unit should egt destroyed on land battles the game freezes. can you guys cheack this code out please:
Yes TEXT_HERO_SALVO TEXT_TOOLTIP_SALVO TEXT_ENCYCLOPEDIA_CLASS_FIELD_COMMANDER TEXT_ENCYCLOPEDIA_CLASS_FLEEt_COMMANDER i_button_clone_commander1.tga 1.0 1.0 Hover Underworld LandHero 3 0 0 0 No Ryloth 75 80 450 False 500 100.0 200.0 300.0 5.0 AntiInfantry 200.0 Yes No MAATS 0.0 0.25 Unit_Select_Boba_Fett Unit_Move_Boba_Fett Unit_Fleet_Move_Boba_Fett Unit_Attack_Boba_Fett Unit_Guard_Boba_Fett Unit_Deploy_Boba_Fett Unit_Storm_Trooper_Fire Unit_Group_Move_Boba_Fett Unit_Group_Attack_Boba_Fett Unit_Health_Low_Boba_Fett Unit_Health_Critical_Boba_Fett 2500.0 Yes No 0.0 true True Space_Automatic Fighter | Bomber | Transport | Corvette | Frigate | Capital Fighter | Bomber | Transport | Corvette | Frigate | Capital 0.25 0.0 0.0 0.0 0.0 0.0 0 Ground_Automatic Vehicle | Infantry | Air Vehicle | Infantry | Air 0.25 0.0 0.0 0.0 0.0 0.0 0 0.0 Yes Yes 90.0, 90.0, 90.0, 90.0, 90.0 90.0, 90.0, 90.0, 90.0, 90.0 1.0 -1 User_Input 255, 255, 255, 255 .6
TEXT_HERO_SALVO_TEAM i_button_clone_commander1.tga Yes Underworld 0 0 0 0 0 0 DUMMY_GROUND_COMPANY LAAT_Landing_Craft Salvo Yes LandHero 3 18000 EHD_Request_Assistance EHD_Request_Canceled 1
4000 30 UC_Level_Three_Tech_Upgrade Tactical_Units 1 -1 TEXT_TOOLTIP_SALVO TEXT_ENCYCLOPEDIA_CLASS_FIELD_COMMANDER TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER 1 MAAT TEXT_HERO_MAATS TEXT_TOOLTIP_MAATS TEXT_ENCYCLOPEDIA_CLASS_FIELD_COMMANDER TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER 3.6 12 120 800 i_button_clone_commander1.tga
Proj_Main_Cannon_MAAT, Proj_Ground_Laser_Cannon_Red_ATAT Unit_Select_Boba_Fett Unit_Move_Boba_Fett Unit_Fleet_Move_Boba_Fett Unit_Group_Move_Boba_Fett Unit_Health_Low_Boba_Fett Unit_Health_Critical_Boba_Fett UHD_Request_Assistance UHD_Request_Canceled 4 0.0 true 1, 0.66, 0.33 0, 1, 2 null,SFX_Grenade_Detonation, SFX_Grenade_Detonation Huge_Explosion_Land 50000 DEPLOY_TROOPERS 5 LAAT_Deployed_Imperial_Stormtrooper_Squad 5 B_Trooper_00, B_Trooper_01, B_Trooper_02, B_Trooper_03 Unit_Deploy_AT_AT SWAP_WEAPONS TEXT_TOOLTIP_BOSSK_SWAP TEXT_BOSSK_SWAP_DESCRIPTION No Disruptor_Swap_Weapon Unit_Attack_Bossk 5800 20 Tactical_Units 1 -1