XML editing (not modding) help...plz -1 reply

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BurnerMeen

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20th June 2009

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#1 10 years ago

So, i go to edit an xml file (with xmlpad) to change the cost, build time etc...and i do, and i save, and go into the game...and nothing changed! I am pretty sure i am missing some important thing i need to do. Can anyone help? P.S. I am trying it on a map that i made (which i tried uploading and is still waiting approval), in a mod i did not make (CiS, changing for myself i swear), and i am clicking save, not save as. I am trying to change the heavier rebel ships to cost less, build faster, and spawn more fighters/differnet fighters.




Gamov

GF's resident evol

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13th May 2009

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#2 10 years ago

I have, personally, never tried editing XML in XML Pad. I usually use Wordpad and everything saves just fine. Try editing/saving your files using Wordpad to see if that changes anything. If that doesn't help, you can post a copy of your edited code and we could see what is missing.




xanofar

Back from the dead!

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15th April 2008

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#3 10 years ago

Did you copy them into your DATA folder properly/whatever-mod-you're-using's folder?




BurnerMeen

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20th June 2009

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#4 10 years ago

well...i got more fighters to work ok, different not so much, and cost and time are not going anywhere. here is the code for the dauntless: :bawl::confused::bawl: TEXT_UNIT_DAUNTLESS Star_Destroyer Victory_Destroyer Jedi_Cruiser Scimitar_Bomber Executor_SSD Sovereign_SSD 1 rv_dauntless.ALO 255, 255, 255, 255 4 500 2 3000 -50 0.4 0.999 0.24 Yes true Armor_Star_Destroyer Shield_Capital 1.45 0.35 Space Capital -290.0 0.1 5 .02 .02 0.12 Yes 1.0 0.3 Rebel Yes Yes 2500 3 0 0 4 MonCalimari, Kuat, Fondor, Sullust, Bestine, Corellia 75 8500 2400 8500 50 9000 900 capital yes Rebel 40 1 6800 1 Yes 8 Rebel_X-Wing_Squadron, 4 Y-Wing_Squadron, 2 3 Rebel_X-Wing_Squadron, 8 Y-Wing_Squadron, 4 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA Yes Large_Explosion_Space Large_Damage_Space Damage_Normal, Dauntless_Death_Clone 1600.0 2100.0 Dauntless_Hangar, Dauntless_ShieldGen, Dauntless_Engines, Dauntless_HP01, Dauntless_HP02, Dauntless_HP03, Dauntless_HP04, Dauntless_HP05, Dauntless_HP06, Dauntless_HP07, Dauntless_HP08, Dauntless_HP09, Dauntless_HP10, Dauntless_HP11, Dauntless_HP12 Unit_Select_Dauntless Unit_Move_Assault_Frigate Unit_Fleet_Move_Assault_Frigate Unit_Attack_Assault_Frigate Unit_Guard_Assault_Frigate Unit_Stop_Assault_Frigate Unit_Barrage_Assault_Frigate Unit_Asteroids_Assault_Frigate Unit_Nebula_Assault_Frigate SFX_Asteroid_Detonation HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Assault_Frigate HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Assault_Frigate HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Assault_Frigate HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Assault_Frigate HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Assault_Frigate HARD_POINT_ENGINE, Unit_HP_ENGINES_Assault_Frigate HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Assault_Frigate HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Assault_Frigate HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Assault_Frigate HARD_POINT_ENGINE, Unit_Lost_Engines_Assault_Frigate HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Star_Destroyer_Death_SFX Unit_Star_Destroyer_Idle_Engine_Loop RHD_Build_Vehicle RHD_Unit_Canceled Unit_Complete_Jedi_Cruiser Unit_Star_Destroyer_Idle_Engine_Loop Unit_Star_Destroyer_Moving_Engine_Loop Unit_Star_Destroyer_Cinematic_Engine_Loop Capital | AntiFrigate i_button_dauntless.tga rv_dauntless.ALO 2300 0 0 0 45 yes Yes True 1000.0 0.0 400.0 5.0 Capital Yes 1.0 1.0 0.04 0.12 i_radar_capital_ship.tga DEFEND WEAPON_DELAY_MULTIPLIER, 1.0f SHIELD_REGEN_MULTIPLIER, 1.0f SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 0.8f 40 30 Unit_Defend_Calamari TEXT_TOOLTIP_DAUNTLESS TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 68000 6200 40 Tactical_Units 0




JC9542

I want to be like the Admins

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27th February 2009

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#5 10 years ago

Hmm are you using Vista or did you install to the default directory under C:\Program Files?




Sadim-Al-Bouncer

shaken - not stirred

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9th June 2009

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#6 10 years ago

You're not using a bunch of mods at once, right? Cuz that can cause some pretty wierd stuff. :llama:




BurnerMeen

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20th June 2009

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#7 10 years ago

Normal area, and only this one mod. I can get different garrison for starbase, still need to try on liberator's. But i still cant get the 1cred1sec thing going. :bawl: I also noticed that i get these files with a ~ in front of the name. Is that what's wrong?




Mobius13

aka Mobby!

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18th February 2009

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#8 10 years ago

those are automatic backups xmlpad creates, wont affect the gameplay in any way dont worry.




JC9542

I want to be like the Admins

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27th February 2009

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#9 10 years ago

Are you editing the Dauntless for the GC or skirmish? Because there's two sets of cost/build time data, one for each game mode.




BurnerMeen

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20th June 2009

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#10 10 years ago

Skirmish. And oops, i deleted those and now i got nothing to work.:bawl: Its all back normal now (how?) crap need to start over




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