When I play as the empire on land, its hard to win because 1. Plex troopers totally pwn my vehicles and i cant run over them fast enough. 2. Snipers pwn my troopers when I try to use em against the plex's. 3. Those speeders are everywhere and AT-AA's are very vulnerable to an ambush by rebel infiltrators. 4. the speeder bikes suck except for getting to a place i need to bomb. 5. Chewie always hi-jacks my best vehicles in the middle of an attack and I cant do nothin about it except destroy the best vehicle i got at the moment. and 6. those Missile and laser tanks are hard to destroy without ATAT's. But, its the other way around in space. when I play as the rebels in space its hard to win becuase 1. The bombers that spawn from the acclemators and victory cruisers totally pwn my bigger ship. 2. The empires space station's defences are spread out over a large area. 3. t3h DeAtH StAr is t3h pWn. 4. I think Mon Cals are more expensive compared to empirial star destroyers. and 5. Ackbar vs. Piett, Ackbar dont stand a chance. I think the space combat is pretty accurate but land, no way! So what do you think, is the land fine, the space fine or is both fine?
I agree, Imp's get the advantage in space but rebels get the advantage on land. However, I find with the imps a good group SPHAT-E's can take out most infantary threats, never underestimate your artillery :)
well, when i try tun over them they run away and the game of cat and mouse begins. shooting at them with the artillery cannon works well, when they dont move out of the way. and then the Plex troops usually pwn em if i dont run over them soon enough, and the airspeeders are a real problem for them. and when i send AT-AA's for anti-speeder duty they getflanked by the plex troopers and im forced to retreat. If only the empire had an air unit to counter speeders then the game would be much more balanced.
Don't worry about balance! Forces of Corruption sets out to kill that. No more worries! Just plain 100% Unbalance....overpowered pirates!