Multiplayer/lan campaign synchronization errors -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 8 years ago

me and my brother like to play forces of corruption for the multiplayer campaign, in my opinion i think its the best part of the game... well he made this sick mod and we play it get into a couple of battles and what not and it plays fine, after about a week or so (which in the mod is like 2 hours of playtime) we enter into a space or land battle and it loads fine .. then synchronization error pops up.. so we tried to play it without the mod and well after a little while the error came up again in a space battle.. ...we also noticed that when you are doing a 1v1 multi campaign when you enter a battle on the loading screen it will show ho far eachplayer has loaded into the battle for example player1 ------- player2 ------------ when we saved the game and loaded it later on well it doesnt show the loading bars for both players when you enter a battle it just shows the loading time for yourself... well enough of me rambling on the main thing im worried about is how can i fix multiplayer campaigns so we dont get any synchronization error? is this something everyone is experiencing because i read a few complaints on it? is it just something that is bugged and needs to be fixxed? is it something wrong with our computers or game? can some one please answer me i really wanna actually finish a long campaign all the way through




simplestarwarsfan

Poice!SO MUCH HW!!!!!!!!!

50 XP

16th October 2008

0 Uploads

304 Posts

0 Threads

#2 8 years ago

How exactly did you mod the game? Like what did you do and what does the mod do?




Guest

I didn't make it!

0 XP

 
#3 8 years ago

well we made it so all the empire rebel and zann planets start with 1 unit of infantry to guard the planet rebels infantry empire infantry and zann grenadiers etc no buildings on any planet no space station coruscant hoth and hypori are the only planets that have more than one unit and like 2 buildings. we made it so the days are 1/10th slower than usual we made it so when fleets hysperspace to different planets it take 10x longer start out with zero credits 1 very small fleet for each faction and pretty much that is about it we also were trying to make it so that the heroes start out with there appropriate tech level and messed with that xml for while but im pretty sure we set it back at the original settings as we couldnt figure it out and just decided to keep the heroes at the main planets until you got to that tech level




simplestarwarsfan

Poice!SO MUCH HW!!!!!!!!!

50 XP

16th October 2008

0 Uploads

304 Posts

0 Threads

#4 8 years ago

My guess is you just messed up somewhere in your xml editing and its not configuring with the rest of the game. A quick fix to find xml errors is to just open them in your web browser. There is a more complicated method that will tell you what xml file is messed up. So if you have any guess to which file is messed up just open it with your web browser. If you dont then say so and ill tell the complicated method to find it.




Bubbleteatroopa

I got them crazies.

50 XP

31st December 2008

0 Uploads

821 Posts

0 Threads

#5 8 years ago

Its a problem with your XML probably.