A few map quetions -1 reply

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leonkennedy4011

the-pink-herb-side

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18th October 2007

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#1 11 years ago

ok well im new at mapping and i have a few quetions so if any one could answer them that would be great! 1. how do you make a clear shader like a for example a clear glass window 2. how do you make mirrors 3. how do you put weapons in maps, I put a waepon or a npc in the map then when i enter the map its not there is there some kind of clipping error or am i just doing it wrong? 4. how do i set it so a door is locked and i can only open it with a key? well if any one could answer these quetions of mine that would be great thank you for your time.




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#2 11 years ago

1. Try opening one already supplied by Ravensoft.

2. Get a mirror shader, apply it to a surface, and place a surface_misc_portal (I think it's that) 1 to 64 units away from the surface.

3. Make sure you haven't placed it inside a brush or anything.

4. I think this is done via scripting.

Some if these may be incorrect answers. If so, sorry.




NAB622

EAT ME!

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8th October 2005

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#3 11 years ago

To answer #3, make sure you also have all weapons enabled. NPC spawners are a little awkward to deal with, so I can understand why they don't show up.

To answer #4, oh boy, do I know THAT one well. That's exactly what I worked on in a current project. I'm not going to announce the project or anything unless you ask, but it has the same basic principle. It's not too complicated - it just took a lot of brain power to come up with. I'll help you out a bit if you want it.




leonkennedy4011

the-pink-herb-side

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#4 11 years ago

ok thx for the answers but now i have a few others that i thoght of 1. how do you make trees like on jk2 2.is there a way to make water the color of red? 3.how do i use prefabs 4.how do you make water falls the resson i need trees and water falls is because im making the resident evil mansion map for jk2 well if you could answer some of these questions to that would be nice




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#5 11 years ago

1. Tree's are done with models. Create a misc_model and browse for an appropriate modek.

2. Done in the water Shader file, I think.

3. If the prefabs are in a .map format, just place them in your base/maps/prefabs folder.

4. This is an effect. I can go no to explain effects, but I wont.




leonkennedy4011

the-pink-herb-side

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18th October 2007

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#6 11 years ago

ok thank you for the answers but my last few questions are 1. how come when i put a misc_model down in the map it dosent show up in the game? 2.how do i make fire? 3.is there a way to make fog move like a mist effect?




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#7 11 years ago

1. I wouldn't have a clue, sorry.

2. With an effect, same as the waterfall.

3. Hmm...I'm not entirely sure. You could have it work like water does, but I don't know what it will look like.