adding effects and models to a map -1 reply

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ouned

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11th May 2008

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#1 10 years ago

Hello there! Im sure some of you know, that in JK3 its possible to add models & effects to a standardmap. The client dont need any plugin for that... Im just trying that with jk2 and want to put it into my modified Version of DS-Online.

In the moment it only works with one model. See it with your own eyes at the Server ..................eXt

Now the reason why i post that here is, that i was a long time ago at a server which i saw that, too but with more than 1 model. I know it was someone from Ca. (Just the Clantag) But i forgott the name and this time, he didnt want to tell me how he did that. (He said its private stuff) But why? I hope he changed his mind and can tell me how he did it...

Like i said i allready putted one Model into the ffa_bespin map. If i add more i get stupid errors.

for JK2, Twitch icon_razz.gif




SiLink

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13th February 2005

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#2 10 years ago

I'm unsure about models, I've only ever tried adding effects and I got a lot of complaints from my visitors saying how it lowered their FPS quite a lot so I would recommend not adding any effects via the entities.txt file as it seems to make FPS plummet on old cards apparently, I'm unsure about models though.




ouned

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#3 10 years ago

I want to try it. Can u explain it?




~*Seto*~

Trapped in the interchet

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#4 10 years ago

Well I've never done it with JK2 before, but I'm assuming that there aren't any major entity changes between JK2 and JKA, so...

Adding models is not really that simple to do... see, the normal way to put models in a map is with a misc_model or misc_model_static entity, BUT these entities are handled client side, meaning that every client needs to have the map, not just the server. Therefore, to add models to the map in the way you are suggesting, you need to take another model-type entity that is handled serverside and change the model to what you want. The best way in JKA to do this is to use a misc_model_health_power_converter entity with an edited model key, BUT there are more problems. For one, a health power converter isn't just a model, it is also a usable entity that gives the player health points when used. So to make your models accurate, you need to disable the usability of the entity, which is done with an Icarus script, but not that many people know how to create scripts. Furthermore, the health power converter entity we are using has set dimensions (something small like 16x16x32, don't quote me on it), meaning that if you change the model to anything larger than the default health power converter model, your model will not be properly clipped. To get around this, we can insert more misc_model_health_power_converters with blank model keys to create "box units" of clipping, but this method is tedious and inefficient.

So all in all... I recommend learning a little more about bsp entity editing and trying some easier things first before you attempt models. It isn't something that just anyone can expect to pick up easily; there is a lot you have to understand about maps and the game first (it also helps a bit if you know how to make normal maps).




SiLink

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#5 10 years ago
ouned;4339110I want to try it. Can u explain it?

(JAWA) • View topic - Editing base maps (server owners only)

The above link contains a small guide on how to add effect to base maps, I would no longer advise it due to the FPS issues but if you want to anyway then there is your guide... be aware that you need some basic computer knowledge to attempt this.




ouned

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#6 10 years ago

Thanks for your answere.

Why you think im a noob? I finished it, to adding effects in my Adminmod for JK2:uhoh:

But like i said... more than one model will not work with JK2 :nodding:

cm_inlinemodel <-- allways get this message But i will try it with your way. Thanks




ouned

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#7 10 years ago

Some players said, there are some errors in the map. But i cant find anyone. Plz visit the server and give me a report here :) ^_^