[color=blue]ok all, here are all the questions i have remaining for my mod. 1. How do i make it so that jan, or lando have saber/force? 2. How do i set what i want my force to be at the beginning. 3. How do i add a good sp lvl ifound on jk2files inbetween 2 other lvls. 4. The lvls i want to add, are imp_base, and prison_escape. [/color] [color=red]-thats it so far, but ifi come up with more, i'll post here, thx all ! ^_^[/color]
if u can , ask the authors for their permission to use their map, otherwise u can never submit your mod
1. basically, just modify the .npc files for jan. Model them off of a normal jedi. (see note below) 2. Download the released scripts for jk2. (you can get them at jk2files.com, I believe they are part of the SDK) use the behaveEd tool that you also get from the sdk. modify the kejim startup script; the part that says affect the player to
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WEAPON NAME GOES HERE" );
3. The only way you can do this is to reverse-compile the .bsp files into .map files. This is possible to do, although it is generally frowned upon. Raven might get mad if you decompile there maps, i'm not sure. You have to change the level end parameter that says which map to go to. Do this in gtkradiant. Its probably way to much more trouble then its worth. I don't recommend trying.
Replace WEAPON NAME GOES HERE with the name you find in the ext_data->weapons.dat Its a little confusing if you are just beginning. Search the forums for scripting tips if you are confused.
note: For your first question you can download my deluxe maul mod at jk2files. I gave jan force powers and a saber. You have my permission to see how i did it. I also made you start out with different weapons; but the file in there is compiled I don't think you can decompile ICARUS.
I suppose you could actually accomplish number 2 with a large .cfg that is exec-ed when you start the game, you would have to add an exec statement into the .menu; but then it would only work when you started the first level. I believe it is better off to do it thru scripting.
Don't get discouraged if you can't understand this. I learned by taking apart other mods and surfing the forums to read previous posts. Good luck. :D
ya, same, but where can i get the (quote)Download the released scripts for jk2. (you can get them at jk2files.com, I believe they are part of the SDK) use the behaveEd tool that you also get from the sdk. (quote) what is SDK? But ya, i understand almost all of it. I've taken apart other mods, such as dragon remix, but am not that good with the scripts and all. Not saying i can't script, no, i've made some pretty decent scripts, but i don't know how to make it so that the script gets automatically exec'd in the beginning,like when i load kejim_post, how do i makei t automatically load?
[color=blue][color=blue]A FEW MORE QUESTIONS 1. i know some ppl will laugh when i ask this, but whats the difference between models and skins? Cause N3g1@ said that jk3 skins work in jk2, but not the models. 2. When you go to d/L a file on jk2files.com, such as this random one (http://jk2files.com/file.info?ID=19039), at the bottom, it says [opcd('http://www.filefront.com/cd/?aff=1337&filepath=/gamingfiles/Jedi_Knight_II/Maps/Multiple_Gamemodes/letgo_jk2_2.zip&type=2','cd');"">Add letgo_jk2_2.zip to my CD [/color]]. How does this function work? Must you have your jk2 cd in the drive for it to work. Cause when i try it, a new small browser just pops up. SHould i wait? Or does that mean it didn't work? And if you can add it to your jk2 cd, where will it go?[/color]
The model is how the body of something is shaped A skin is what is put around it.
The cd thing is a way to put all the files on a cd and have it send to you, so you dont have to download it. But i dont know if that works, try contacting the site if you want to know.
It works, but it costs money. Not used for putting the stuff onto the CD.
Anyways, SDK stands for Software Developing Kit, and it's a set of tools to modify JA. You can find the JA SDK here. There are small softwares like EffectsED and BehavED, and there are some tutorials, and the JA SP scripts too.
yes. the link above is exactly what i was talking about. If you find BehaveEd confusing you can always just use notepad to open them up. then when you are done making the above modifications open it in behaveEd and click compile.
Think of the model as an invisible object, and the skin as something you wrap around that object to make it visible.
A better example is... think at a dice: - The model of a dice is a cube - The skin of a dice is the white background with black dots (different number of dots for each face of the cube)