All My Questions! -1 reply

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Dark Maul

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14th November 2002

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#21 15 years ago

sure go for it. If you do plan to submit it just give me credit.

Is the robe actually part of the model? sometimes you can take the robe off by changing the .surf files.




HaLLa

GF Pwns Me!

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12th May 2004

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#22 15 years ago

[color=blue]I mean, i go into ModView, and load up a model.glm. After looking at the model, i take off and put on some parts, etc. Once i've done that, and i'm happy with it, then what do i do? Is there a way i can save it? Cause at the top there is a save button, but its faded, so i can't click it :( . [/color] -[color=red]thx Dark Maul, but i've decided i might make my own reverse game, but thx. (i might l8er change the mod a bit). I'll be sure to give u credit on it when i'm done, forh elping me out :) [/color] [color=green]Lastly, i can't find the scripts that you and N3g1@ told me about. I know the scripts you are talking about, i saw them in this other mod, but where can i get them? btw, u said that in your maul mod that jan had saber/force. I didn't see her have any, or the scripts u said were included in your mod. But anyhelp would be great.[/color]




N3G1@

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13th March 2003

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#23 15 years ago

Seems like the "save" function in ModView is useless. If you want to turn off surfaces, I think you have to work on the .skin file. And about the scripts, get the JK2editingtools2.exe package and look for the .zip file that has the SP scripts. A small hint: look at the path. Their name is the map where the scripts are used...




Dark Maul

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14th November 2002

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#24 15 years ago

I'm sorry, jan doesn't have force. That was in a version of my mod I chose not to release because of size. The entire thing was about 35Mb.




HaLLa

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12th May 2004

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#25 15 years ago

ok, i found teh scripts, but in my mod, which matters, the kejim_start.IBI, or the Kejim_start (notepad version). Because both those talk about what the force should be. Also, should i put the scripts into scripts/kejim_post (if the scripts are for kejim_post). btw, i don't remember where i got the scripts, lol, just found them in some folder.




Dark Maul

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#26 15 years ago

they are both sort of the same thing. write what you want in the notepad version. then open it up with BehaveEd and click compile. it will spit out a .ibi file in the same folder that your text file is in. put the ibi file in the pk3. not the .txt.

put the script in the same folder that the the original is in in assets0.pk3.




HaLLa

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#27 15 years ago

ok all, i finally got the jk2editingtools2, and found the SP scripts, like N3G1@ said i would. ALso, i opened the BeHaved tool, but how the *** do i use it??? IT LOOKS SO CONFUSING< LOL




HaLLa

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#28 15 years ago

Once i get behaved, and the spscripts.zip, should i extract the scripts somewhere? Then should i modify them? After modifying them, should i used hte behaved tool? Do i then click compile. After clicking compile, then wat do i do? LOL or is this all rong?




Dark Maul

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#29 15 years ago

yes ur right. an ibi file will be made in the same directory as the .txt file. then pk3 it with your map in the right directory