Changing the Starting weapons in a JK2 Mod? -1 reply

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Lankilla

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23rd May 2004

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#1 14 years ago

Well ive been working on a mod for JK2 and on the first level u gotta go into a temple and kill things to retrieve ure saber but that dosnt make sence if u already have a saber in your starting weapons:uhm: . If anybody has any ideas plz help. :confused:




moberemk

Just a guy who likes to help.

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1st December 2003

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#2 14 years ago

Easy. In info_player_start, there is a small checkbox that should say stun_baton. That will make you get the stun baton instead of the saber.




Lankilla

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23rd May 2004

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#3 14 years ago

cool thnx




moberemk

Just a guy who likes to help.

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#4 14 years ago

Rep is good. I still can't believe that I haven't reached more than two litle boxes, or 1,000 posts. With luck, I can break that soon...




Lankilla

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#5 14 years ago

also do you know how to change the force powers?




moberemk

Just a guy who likes to help.

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#6 14 years ago

There is a very simple little tutorial right here. http://www.massassi.net/tutorials/jo_sp_maps_basics_2/




Lankilla

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23rd May 2004

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#7 14 years ago

thnx