Decompile -1 reply

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Zatch_Bell_1985

Jedi Outcast vs Jedi Academy

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19th July 2005

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#1 12 years ago

How do we Decompile a Mod? Like how do we see .qvm code? Well, I think maybe that illegal but just askin! :bawl:




Bluestormtrooper

>You

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14th March 2005

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#2 12 years ago

You cant decompile a mod; you can decompile a map, though.

...whats a qvm file? Sounds familiar but not at the same time...




Zatch_Bell_1985

Jedi Outcast vs Jedi Academy

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19th July 2005

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#3 12 years ago

Eh, it in the VM folder of your game mod. And yet there a chance they can decompile it! I just heard it but never seen it!




Bluestormtrooper

>You

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#4 12 years ago

Oh, you mean like open up the .pk3s. Just use winrar or pakscape.




Zatch_Bell_1985

Jedi Outcast vs Jedi Academy

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#5 12 years ago

Eh, NO! I know how to open it! Decompile is Different, OH NVM :mad:




Zatch_Bell_1985

Jedi Outcast vs Jedi Academy

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#6 12 years ago

Any answer??? It been 3 weeks!




Bluestormtrooper

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#7 12 years ago

Check the master sticky on decompiling maps, or explain what you want better.




Mikouen VIP Member

What?

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4th September 2005

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#8 12 years ago

He doesn't want to decompile maps, and either way decompiling Raven's maps was, and is, an illegal practice.

And, three weeks :lol: ? The thread was only made one week ago....


I don't know how, and I don't know why, but this is totally Sheep's fault.



Zatch_Bell_1985

Jedi Outcast vs Jedi Academy

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19th July 2005

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#9 12 years ago

Eh? Fine, I almost 3 week, but still isn't know the answer?!