How do we Decompile a Mod? Like how do we see .qvm code? Well, I think maybe that illegal but just askin! :bawl:
You cant decompile a mod; you can decompile a map, though.
...whats a qvm file? Sounds familiar but not at the same time...
Eh, it in the VM folder of your game mod. And yet there a chance they can decompile it! I just heard it but never seen it!
Oh, you mean like open up the .pk3s. Just use winrar or pakscape.
Eh, NO! I know how to open it! Decompile is Different, OH NVM :mad:
Any answer??? It been 3 weeks!
Check the master sticky on decompiling maps, or explain what you want better.
He doesn't want to decompile maps, and either way decompiling Raven's maps was, and is, an illegal practice.
And, three weeks :lol: ? The thread was only made one week ago....
I don't know how, and I don't know why, but this is totally Sheep's fault.
Eh? Fine, I almost 3 week, but still isn't know the answer?!